# Sol Village

Sol Village is a pixel-art idle RPG on Solana. The official site is solvillage.fun, and the game runs at play.solvillage.fun.

| Fact | Value |
| --- | --- |
| Status | Unknown |
| Token | pf:5wqn3vmrohsb5ep6jrnu6mohfgesmy9oxp8wrjz4pump |

## Verdict

Sol Village is a pixel-art idle RPG on Solana. It runs in a PC browser at play.solvillage.fun. You are the lord of a frontier town. Your heroes shop in your stores, sleep at your inn and go out to hunt monsters, and you don't control them while they're out. You earn a share of each kill and of what heroes spend in town. The studio's site lists 24 hand-made heroes. The town loop is simple. Coin and Crystal pay for shops, beds, a training yard and a chapel. Heroes keep earning Coin and EXP offline for up to 8 hours. The docs publish the summon odds, from Common at 70% down to Mythic at 0.1%. Sign-in uses a signed message, not a transaction. Cost is the weak point. Every summon costs 25,000 $SOLV, a pump.fun token whose price moves, so building a roster costs more or less from one day to the next. To withdraw, you need at least 10,000 Coin and 24 hours since your last withdrawal, and you pa

## Pros
- Heroes keep earning Coin and EXP for up to 8 hours while you're away
- Sign-in works by signing a message, not a transaction
- Summon odds are published in the docs, from Common 70% to Mythic 0.1%
- Coin withdraws as $SOLV at 1 to 1, with a Solana network fee of about 0.00001 SOL
- Pixel-art town with 24 hand-made heroes, according to the studio's site

## Cons
- You need $SOLV to start, and one summon costs 25,000 $SOLV
- The FAQ says $SOLV's price can go up and down and tells players to use only what they can afford to lose
- Withdrawals need at least 10,000 Coin, carry a 3% fee and are limited to one every 24 hours
- Loot drops only while the game is open, and you can't control heroes when they're out hunting
- Built for a PC browser, with no mobile layout yet

## FAQ

**How do I start playing Sol Village?**

Connect a Solana wallet such as Phantom at play.solvillage.fun and sign in by signing a message, which is not a transaction. After you name your town, open Summon and buy heroes one, five or ten at a time, at 25,000 $SOLV per summon.

**How do players earn in Sol Village?**

Your heroes hunt monsters in the zones around town and earn Coin, and you get a share of each kill and of what heroes spend in your shops and at the blacksmith. Once your chest holds at least 10,000 Coin and 24 hours have passed since your last withdrawal, you can withdraw Coin as $SOLV at 1 to 1, paying a 3% fee in Coin plus a Solana network fee of about 0.00001 SOL.

**What is the $SOLV token?**

$SOLV is the game's token, launched on pump.fun on November 5 at 13:00 UTC, according to the official X account @SolVillageFun, and the team takes part of the fee on each trade. The FAQ says its price can go up and down and tells players to use only what they can afford to lose.

**Do heroes keep earning when I close the game?**

Yes, for up to 8 hours heroes keep earning Coin and EXP at their recent pace while you're away. Loot drops only while the game is open.

**Is Sol Village worth playing?**

That depends on how much token risk you'll accept, because you need $SOLV to summon heroes and what you spend moves with the token's price. The FAQ says earnings depend on play time, luck and game updates, and the game launched in early November with no mobile layout yet.

Source: https://cryptogames.gg/?p=71356
