In Brief
- Katana Inu will make its Battle Royale mode playable for the first time on January 20.
- The test marks a key milestone after four years of development.
- Web3 features and play to earn systems are planned to follow after testing.
Katana Inu is preparing to open its Battle Royale mode to players for the first time, with developers confirming that a fully playable version will go live on January 20. The upcoming release is described as a live test phase, after which the game is expected to become publicly available for download.
The Battle Royale test represents a major step for the project, which has been in development for roughly four years. According to the team, this phase is intended to validate gameplay stability and performance before wider release.
What the Test Phase Means
The January launch allows players to experience the complete Battle Royale mode in a live environment. Developers say the goal is to run real world testing, gather feedback, and quickly move toward a broader public rollout once the test concludes.
The team emphasized that this release is not a minor update, but the first time the core Battle Royale experience becomes playable.
Web3 Features Planned After Testing
Once the Battle Royale test is completed, Katana Inu plans to begin integrating its existing Web3 infrastructure directly into the game. These features are expected to include an in game multichain wallet, player progression systems, and NFT purchasing inside the game client.
Additional plans include activating token based mechanics tied to the KATA token, with further details expected after the test phase. The developers stated that most of these systems are already built, with current work focused on integration, structure, and testing.
Play to Earn Testing Ahead
Following the integration phase, Katana Inu plans to open play to earn mechanics for community testing. This stage is intended to involve players directly in balancing rewards, progression, and token utility before wider deployment.
The team believes that having a playable and stable game is a prerequisite before expanding into token based systems and partnerships.
Roadmap Through Early 2026
For January, development efforts are focused on polishing gameplay, testing servers across all modes, improving animations and effects, and preparing for public access. February is planned as a scaling phase, with streamers testing the game, further visual improvements, AI bot integration, and the first in game NFT mint.
By March, the team aims to deliver a public ready version, expand KATA token utility, and prepare for distribution through major PC platforms. Streamers and community groups are expected to play a larger role during this stage.
A Long Build Toward Release
The developers said the extended timeline was driven by the complexity of building a Battle Royale mode and a decision not to rush development. With the test launch approaching, the focus is now on stability, feedback, and making the game accessible to a broader audience.
