RavenQuest, a blockchain-based sandbox MMORPG, has completed a $20,000 buyback of Land NFTs. This significant step aims to stabilize and strengthen the in-game economy. The announcement was made through the project’s official social channels, describing this initiative as the beginning of “the flywheel” for the RavenQuest ecosystem.
A Boost for the In-Game Economy
The buyback reflects RavenQuest’s confidence in its own marketplace and the long-term sustainability of its economy. By purchasing Land NFTs directly from the secondary market, the development team seeks to reinforce value within the ecosystem, maintain liquidity, and encourage increased trading activity among players.
Land ownership is central to the game’s design, serving as the foundation for player housing, farming, and crafting. The decision to initiate this buyback indicates that the team views Land NFTs not merely as collectibles but as vital gameplay assets that will hold long-term significance as the game world expands.
About RavenQuest
RavenQuest is a sandbox MMORPG that combines open-world exploration, resource gathering, and player-driven economies. With blockchain technology at its core, the game enables players to own and trade land, build settlements, and craft items that carry real-world value.
The game also features PvP combat, guild systems, and a player-governed economy, giving participants a role in shaping their world. Its economy is powered by the $QUEST token, which facilitates marketplace transactions and reward systems.
Looking Ahead
This buyback marks an important milestone in the game’s ongoing development and in the broader Web3 gaming landscape. RavenQuest’s strategy of blending engaging gameplay with real asset ownership continues to distinguish it in the growing field of blockchain MMORPGs.
With this recent move, the studio demonstrates a proactive approach to maintaining a healthy player economy, and the community will be closely monitoring whether this momentum truly ignites the “flywheel” that the developers have promised.