In Brief:
- Q3 Surge: Blockchain gaming saw a significant increase in funding during the third quarter of 2025, reaching $129 million, though annual figures still lag behind the previous year.
- Investor Caution: According to DappRadar’s Robert Hoogendoorn, the sector’s growth is tied to overall crypto market trends, requiring developers to present fully functional products to attract funding.
- Mainstream Challenges: Despite some promising releases, blockchain gaming continues to face challenges in appealing to a broader gaming audience.
The blockchain gaming sector has seen a modest revival in investment enthusiasm during the third quarter of 2025. According to a recent report by DappRadar, the industry attracted $129 million in venture capital, marking the strongest quarter of the year. However, this year’s total funding so far amounts to $293 million, just a fraction of the $1.8 billion recorded in 2024.

Connection to Crypto Market Trends
Robert Hoogendoorn, head of content at DappRadar, suggested that the recent growth in investments is closely aligned with the broader trends in the cryptocurrency market. “That shimmer of success can’t be seen separate from the general crypto market. The past few months have been a period of growth, mainly for Bitcoin,” he explained in the State of Blockchain Gaming Q3 report.
Demand for Quality and Functionality
Hoogendoorn emphasized that the days of securing funds for underdeveloped concepts are over. “Instead, they need to show a working product and create actual demand. Venture capital still flows, but not every shiny new idea gets the chance to flourish,” he stated. This sentiment reflects a shift towards more discerning investment practices within the industry.
Top Funding Instances
In the third quarter, notable funding rounds included a $30 million investment in E-PAL’s gaming platform, $19.5 million for the first-person shooter Shrapnel, and $15 million for SuperGaming, an India-based studio. These investments underscore the selective yet significant support for promising blockchain gaming projects.
Challenges in Mainstream Adoption
Although there is a potential market of over 2.7 billion active gamers worldwide, blockchain games have struggled to capture a significant portion of this audience. “There has been some difficulty attracting a mainstream audience,” Hoogendoorn said, indicating the ongoing challenges faced by developers in this niche market.
Despite these obstacles, the successful launch of several games in Q3 2025 offers a glimmer of hope. Hoogendoorn concluded, “As we close Q3 2025, blockchain gaming stands at a crossroads: resilient amid contraction, yet hungry for mainstream breakthroughs.” The industry’s future success may depend significantly on its ability to engage with the broader gaming community and deliver compelling, accessible entertainment options.