Masks of the Void: Infinity

Masks of the Void: Infinity

Overview

Masks of the Void is a rogue-lite action RPG that mixes telekinetic combat with a run-based progression system. Developed by RolldBox Games and published by Forthright Entertainment, the game puts you in control of Iret, a fighter who uses powerful masks to gain unique abilities and survive through shifting, chaotic environments.

The core loop centers on short, high-stakes runs through procedurally generated zones filled with enemies, obstacles, and story events. As you progress, you collect upgrades and switch out skills depending on how your current run unfolds. Each session builds differently, encouraging experimentation with loadouts and strategies.

Game Lore

At the center of Masks of the Void is Iret, a lone warrior from Boreal Island trying to stop an ancient force called the Neverending Night. This Entity threatens to erase everything, and Iret is one of the few who can stand in its way.

Guided by her adoptive father, Dr. Herdesett, and a strange wanderer, Iret uses Sand Masks to access the Vortex—a stormy, unstable realm close to the Entity itself. It’s not just the enemies that change, but Iret’s own self across timelines. With every loop, she meets altered versions of allies and even glimpses of a darker future self. Some characters will support her; others may mislead her.

Each decision in the game affects the outcome, and how Iret chooses to balance power and restraint will shape her final confrontation with the Neverending Night. The lore doesn’t hand you everything upfront—players piece it together across repeated runs.

Gameplay and Features

In Masks of the Void, combat is not just about dodging bullets. You can use telekinetic powers to grab objects from the environment and throw them at enemies. Everything around you, from walls to loose debris, becomes a potential weapon. 

The masks you wear play a major role in shaping your playstyle. Each mask includes four types of abilities: Basic, which helps you build Focus; Defense, which blocks or deflects attacks; Dash, which gives you mobility or escape options; and Special, which unleashes stronger moves that consume Focus. As you progress, you can discover new masks, switch between them, and upgrade their abilities. Some offer passive effects, while others shift the way you handle combat altogether.

Runs typically last around 30 minutes, giving you just enough time to explore, level up, and take on new threats. The game uses procedurally generated environments, so each run feels different. As you grow more powerful, the world responds with tougher enemies, shifting terrain, and increasing pressure.

The environment reacts to your choices and power level. As Iret becomes stronger, the Vortex becomes more unstable. You will notice changes in enemy behavior, terrain, and visuals. This system makes each run feel more intense and gives your decisions lasting impact.

Latest Updates (2025)

In September 2025, Masks of the Void launched Season 1 of the “Infinity” mode, opening a free-to-play wave-based roguelite build via the Elixir Games launcher and supporting leaderboard competition with exclusive prizes for top players. The update introduced a curated set of Cards, Void Gifts and Relics tied to the season’s modifiers, and integrated the Gamers L.A.B. on-chain data layer for transparent ranking and performance tracking. 

In October 2025 the Early Access version titled “Origins” was released for PC on Steam, allowing players to experience the full narrative loop of Iret, the Boreal Island and the Neverending Night. The community-focused build emphasized feedback via Discord and Steam forums, with a planned full launch targeted for Q1 2026.

How to Get Started

Masks of the Void is now available for purchase on Steam under its “Origins” version, so you can jump into the world of Iret and the Neverending Night without waiting. Simply visit the Steam store, buy and install the game, and you’re ready to start your first run.

The game will be published under Uprising Labs, a web3 game publisher dedicated to delivering engaging and immersive gaming experiences in the blockchain space. Focused on mid-to-hardcore games for PC and console, Uprising Labs collaborates with Indie to AAA game developers to help them transition seamlessly into web3.

thumb_up Pros
Deep run-based roguelite loop with procedurally generated zones, so each ~30-minute session plays differently
Distinctive telekinetic combat that turns walls and debris into usable weapons
Mask system with four ability slots (Basic, Defense, Dash, Special) that can be swapped and upgraded for varied builds
Free-to-play entry via Season 1 of the Infinity mode on the Elixir Games launcher, with leaderboards and prizes
Playable now in Early Access on Steam as 'Origins', with on-chain ranking through the Gamers L.A.B. data layer
thumb_down Cons
Still unfinished — the Origins build is Early Access with full launch only targeted for Q1 2026
The Origins version must be bought on Steam, so the full narrative mode is not free
Listed on Somnia, a newer chain that limits the reach of any on-chain features
Lore is deliberately withheld and only pieced together across repeated runs, which can frustrate players who want a clear story

Our verdict on Masks of the Void: Infinity

Masks of the Void is a rogue-lite action RPG built around telekinetic combat: rather than only shooting and dodging, you rip walls, debris and loose objects out of the environment and hurl them at enemies. You play Iret, a warrior from Boreal Island who uses Sand Masks to enter the Vortex and confront an erasing force called the Neverending Night. Each mask carries four ability slots — Basic to build Focus, Defense to block or deflect, Dash for mobility, and a Focus-spending Special — so swapping masks mid-run genuinely changes how you fight rather than just adjusting numbers.

What works is the structure: roughly 30-minute runs through procedurally generated zones, with upgrades and loadout swaps that reward experimentation, and a world that destabilises as Iret grows stronger, so enemy behaviour and terrain escalate alongside you. The lore is deliberately withheld and reassembled across repeated runs, which suits players who enjoy piecing a story together and frustrates those who want it told plainly.

The blockchain layer sits mostly outside the core loop. The "Infinity" wave-based season shipped free-to-play through the Elixir Games launcher with leaderboards, prizes and an on-chain ranking data layer, while the narrative "Origins" build is paid Early Access on Steam, still short of its full release. This is for roguelite players first — the on-chain elements are competitive scaffolding, not the reason to play.

This is our own editorial assessment. We do not score games — ratings come from players.

Frequently Asked Questions

How do I start playing Masks of the Void?
The Early Access version, "Origins," is available to buy on Steam — purchase and install it there to start your first run as Iret. Season 1 of the wave-based "Infinity" mode is offered separately through the Elixir Games launcher.
How does the gameplay actually work?
You take on short, high-stakes runs of roughly 30 minutes through procedurally generated zones, using telekinesis to grab and hurl objects at enemies. Masks shape your playstyle through Basic, Defense, Dash and Special abilities, with Special moves consuming Focus that your Basic attacks build.
Can players earn anything for playing?
Season 1 of Infinity mode runs leaderboard competition with exclusive prizes for top players, and it integrates the Gamers L.A.B. on-chain data layer for transparent ranking and performance tracking. The published information does not describe any token rewards or payouts beyond those competitive prizes.
Is there an in-game token or wallet requirement?
No in-game token or wallet setup has been detailed in the available information about the game. In-run progression instead uses Cards, Void Gifts and Relics tied to the season's modifiers.
Is the game still active and worth playing?
Yes — Season 1 of Infinity launched in September 2025, the Origins Early Access build followed on Steam in October 2025, and a full launch is targeted for Q1 2026. It is worth a look if you enjoy run-based roguelites with experimental loadouts, though as an Early Access title it is still being shaped by community feedback on Discord and the Steam forums.

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