A woman walked into a Chinese court to claim a sword. Not a real one. It was a rare weapon from the online game Zhengtu, and it had belonged to her late husband.
The court agreed she had a case. It valued the item at 50,000 yuan, roughly $7,375, and ordered it sold.
Then it split the money. The widow got half. The other half went to her husband’s virtual partner inside the game, on the grounds that the two characters had earned the weapon together.
Loot is property now, at least in China
That ruling isn’t a fluke. A run of recent Chinese court decisions has landed on the same idea: online game accounts and the items inside them can pass to a person’s legal heirs.
The reasoning is blunt. Game purchases, and the microtransactions people make inside them, carry real economic value. So the courts don’t treat digital items as game trivia. They treat them as assets that belong in an estate.
One mother, 87 accounts
In another case, a Beijing court ordered a game developer to hand over 87 accounts to the mother of a player who had died.
That came with everything attached: the characters, the items and all the digital property the accounts held.
And this goes beyond video games. Chinese courts have issued similar rulings for cryptocurrency and for social media accounts, building out the position that your digital property is part of what you leave behind.
In the US, your library dies with you
Now cross the ocean. Courts in the United States and Europe have gone the other way.
They’ve sided with companies like Valve, ruling that the digital licenses you buy on platforms like Steam can’t be handed down. The terms of service spell it out: no transferring accounts, no inheriting them.
So the Steam library you’ve spent a decade building? On paper, it’s yours only until you’re gone. In a courtroom in Beijing, a widow just walked out with half a sword.