In Brief:
- Gala Games is running an invite-only alpha for Mirandus: Eternal Night, a persistent 2D isometric, hex-based exploration RPG set in the Mirandus universe.
- Players cross a fog-of-war world spending Energy to move, fight and gather loot; if HP hits zero the character dies and drops all non-NFT inventory.
- The game runs in a WebGL browser on desktop and is built to add utility to existing Mirandus NFTs rather than replace the flagship MMORPG.
Gala Games is testing Mirandus: Eternal Night, a persistent 2D isometric, hex-based exploration RPG, through invite-only alpha access at links.gala.com/mirandus-eternal-night.
The core loop is survival. Players step into what Gala calls the Echo Realm, a dark world under fog of war, and push back against a cosmic void named The Absence.
How it plays
Movement costs Energy. Players spend it to travel across hexes, trigger events and fight roaming enemies in turn-based auto-battles.
The risk is permanent loss. If a character’s HP drops to zero, that character dies and loses all non-NFT inventory. To bank loot and heal, players have to make it back to a player-owned, lighted Town.
Towns are the other half of the design. Players can own them, place shops and control trade, capturing value from other players’ activity and shaping the map itself. The economy runs on NFTs and player interaction, with gathering, crafting and trading feeding an open market.
A browser build, not a client
Eternal Night is a WebGL browser experience. There’s no heavy download; it loads on a PC through the browser. It’s a desktop build and isn’t supported on mobile.
Access stays gated. Entry is invite-only through the Gala link, and the alpha has moved players into the Echo Realm as “Echoes” managing Energy and HP across each run.
Tied to the existing Mirandus
Gala frames Eternal Night as an early, exclusive experience inside the Mirandus universe rather than a replacement for the blockchain MMORPG. The pitch is added utility for existing Mirandus NFTs and a separate survival challenge for players to accumulate wealth while the wider Mirandus ecosystem expands.
The format itself is a shift. The Mirandus franchise built its name on open-world exploration, and Eternal Night trades that for a structured hex grid and auto-battler combat.
Events and new systems
Gala has been layering content onto the alpha. A Cosmic Hunt event put up a 1,000 GUSDC reward, and the build has since carried the test toward a wider public format.
A newer update added a Party System. Players can recruit and manage up to 10 unique warriors per account and field a party of up to five characters on expeditions.
More is flagged as coming. Gala lists a Store, a major Boss Event and deeper Mirandus NFT integration as planned, with no firm dates attached.
For now the game keeps its cost of failure blunt. Die in the fog, and the loot doesn’t come home with you.
https://x.com/GoGalaGames/status/2077040671240917238