In Brief:
- Leadership Change: Harley Swann steps in as CEO of Domi Online, while co-founder PelleK remains Creative Director.
- Game Attributes: Domi Online is a free-to-play, play-to-earn MMORPG with a significant emphasis on high-risk gameplay elements.
- September Playtest: The recent public playtest introduced game-wide enhancements including smarter enemies, improved loot systems, and user interface optimizations.
Leadership Restructuring at Domi Online
Domi Online, a blockchain-based MMORPG set in a medieval fantasy world, has officially announced a change in its leadership. Harley Swann, one of the co-founders, has now taken over as CEO of the company. This key update was disclosed through a post on X on October 6. The shift in roles, which had been effective behind the scenes for about a year, is expected to streamline decision-making and accelerate business growth for the game’s next development phase.
Meanwhile, PelleK will continue to serve as the Creative Director, managing the game’s design, lore, music, and overall creative vision. The team communicated that the game’s creative direction would remain unchanged, focusing on both co-founders playing to their strengths—Harley on business operations and PelleK on creative aspects.
What Is Domi Online?
Domi Online introduces a third-person combat system that stands out with its free-to-play, play-to-earn dynamics, featuring no level or skill caps. This MMORPG, though rooted in an old-school RPG interface, integrates modern game mechanics promoting a high-risk, high-reward strategy that involves potential losses like dropping a level or losing gear upon the player’s death.
The expansive world of Domi Online includes various zones ranging from low-risk areas like Saint’s Rest to high-risk settings such as the Araenae Jungle and Leviathan Cavern. Players can engage in real-time combat, selecting from four primary classes: Warrior, Priestess, Sorceress, and Amazon, each offering unique strengths and combat strategies.
Key Upgrades from the September Playtest
The game’s recent public playtest, which happened from September 17 to 28, introduced significant enhancements. These included the addition of the Conquest Guild system, smarter enemy AI, better loot systems, and improved server optimizations. The test served as a critical step to incorporate community feedback and adjust game systems ahead of further development stages.
Moreover, combat mechanics saw extensive refinement, with enemies granted better pathfinding abilities and loot systems revamped to offer more rewarding and competitive play. The crafting and professions were broadened, providing players with the opportunity to deeply engage in the game’s economic aspects by creating and trading resources and crafted items.
Enhancing User Interface and Server Stability
In efforts to boost game performance, server-side optimizations were carried out along with user interface and social feature enhancements. These upgrades aim to improve the overall stability and usability of the game, ensuring a smoother experience for the players.
Community Engagement Through Bug Bounty Program
The developers also utilized a bug bounty program during the playtest, offering in-game currency rewards for reporting significant bugs. This initiative not only encouraged community participation but also helped in identifying and mitigating high-impact technical issues.
Moving Forward
With Harley Swann at the helm as CEO and PelleK backing the game’s creative aspects, Domi Online is gearing up for its anticipated open alpha release. The team is optimistic about the future, and if the recent playtests were indicative, players might soon see the expansive world of Stannfyr in its full glory.
