Badmad robots
What is Badmad Robots?
Badmad Robots is an intense, deliberately funny team-based free-to-play multiplayer shooter set in a brutal post-human society. The streets have been overrun by broken, violent robots, and the game drops squads into them to fight for survival. It is made by Acid Rainbow Studio, and while its world is bleak on paper, the tone the developers aim for is closer to chaotic fun than grim survival horror.
How to play Badmad Robots
The core of it is team play: matches are fought squad against squad rather than as a free-for-all, so coordination and role coverage matter more than individual aim. It is free to play, which puts the barrier at zero for anyone who wants to try a round. The studio runs invitational playtests and takes applications for them directly, so access to builds ahead of a full release comes through signing up rather than through a purchase.
Where Badmad Robots stands today
The game is in its playtest phase, with the developers recruiting testers publicly and posting progress through their social channels. That makes it one to watch rather than one to grind: the world, the art direction and the shooter fundamentals are visible and playable in tests, and the studio is small enough that player feedback from those rounds still shapes what ships.
True on-chain ownership of in-game assets
Earn rewards and upgrade robots by winning battles and completing challenges
Runs on Polygon
Blends FPS action with strategic elements
Requires understanding of blockchain and wallets to own assets
Competitive PvP arena format can be punishing for newcomers
Progression is gated behind winning battles and challenges
Available only on Polygon, limiting cross-chain reach
Our verdict on Badmad robots
Badmad Robots is a competitive first-person shooter built around robot combat in an arena setting, with Polygon handling the ownership layer for in-game assets. The pitch is straightforward: bring a robot into a match, destroy other players' robots, avoid being destroyed, and convert wins and completed challenges into rewards and upgrades. The blockchain element is about asset ownership rather than gameplay — the shooting itself is conventional arena FPS, not something the chain changes.
What works here is focus. This is not a sprawling metaverse or a farming loop with a shooter bolted on; it is an arena game with a progression hook, and the upgrade-through-winning structure gives matches a reason to matter beyond the scoreboard. Choosing Polygon over a slower chain is also sensible for a game where players are expected to transact around gear.
What is harder to judge is depth. The available material describes the loop but says little about how many robots or maps exist, how matchmaking handles skill gaps, or what upgrades actually cost — the details that decide whether a competitive shooter holds up past a first session. There is no named studio attached to it publicly either.
It is aimed at players who want a fast PvP shooter and are comfortable with owning and trading their loadout. Anyone looking for single-player content or a story should look elsewhere.
This is our own editorial assessment. We do not score games — ratings come from players.
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Badmad robots
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