In Brief:
- Sol Siege launched an economy update on June 20, increasing in-game earnings by 8% and reducing player costs significantly.
- The update introduces fixed minimum prices for top-tier items in the marketplace to preserve their value.
- New whale-tier Scrap packs and clearer item pricing enhance the game’s economic flow.
Sol Siege updates economy and gameplay
Sol Siege’s latest patch focuses on enhancing player experience by rebalancing its economy. The June 20 update increases earnings by 8% across the board and reduces costs for key upgrades and repairs, facilitating quicker progression.
The team cut Weapon Repair costs by 15%, while Upgrade Scrolls, XP, Scrap, and Rune Licenses, alongside Pet Leveling, saw reductions of 25%. These adjustments aim to streamline advancement and lessen player grind.
Protecting high-tier gear
A significant change is the introduction of fixed minimum prices for high-tier gear in the player marketplace. Mythical items now have a floor price of 1,000,000 SIEGE, Ancestral items at 2,000,000 SIEGE, and Hyper Mythic gear at 5,000,000 SIEGE. Listings below these thresholds will be returned to owners’ inventories for relisting at or above the new minimums, aiming to maintain a healthy secondary market.
Enhanced economy features
The update also presents new whale-tier Scrap packs of 2 billion, 5 billion, and 10 billion, each priced 25% lower. The in-game economy encourages SIEGE usage over SOL by offering a 30% discount for transactions made with the native token.
Item upgrade costs are now clearly tied to the token’s market cap and display accurately across the interface, resolving previous pricing inconsistencies. Current upgrade prices are approximately 25% to 30% cheaper, while premium purchases had price updates ranging from 0.28 to 0.6 SOL.
Core gameplay and class selection
Sol Siege, an idle auto-battle game on Solana, offers a straightforward gameplay loop: players select a class, engage in battles, and accumulate resources without needing constant manual input.
Players can choose between three hero classes: Warrior for tanking, Archer for speed, and Mage, which gives a passive 20% boost to SIEGE earnings, impacting how players gather resources throughout their gameplay.
Market mechanics and NFT absence
The game incorporates six gear slots across rarity tiers, from Common to Hyper Mythic, with no NFTs involved in the items. Instead, gear operates as in-game assets traded peer-to-peer, with the Sol Siege team encouraging real-money item exchanges, underscoring the importance of the new pricing structures for top-tier gear.
SIEGE token economy
The SIEGE token serves as the backbone of the game, rewarding players for kills and accumulating off-chain to bypass gas fees. Players can process their earnings into wallets like Phantom or Solflare. A membership unlocks unlimited withdrawals, while free players face a cap of 5,000 SIEGE.
Players are advised to research the unaudited SIEGE token, especially given its small market cap, which directly influences upgrade costs.
Community engagement and future developments
Since its launch, Sol Siege has garnered 300 active players and over 48,000 items in circulation. Season 1 features a competitive edge with a 500 SOL prize pool alongside ongoing gameplay elements.
The recent Convergence town event, part of the economy update, adds temporary engagement. Future plans include Clan Wars, Guilds, and mobile apps, positioning Sol Siege to deepen player investment in its economy and gameplay.
“After the patch, we expect players to push deeper, enjoy the gear they fought for, and engage with our evolving economy,” said the team.