In Brief:
- Cambria released its whitepaper for Dungeons, a Diablo-style dungeon crawler with onchain stakes where 10 Keys cost $1 USDC. Invite-only early access begins May 14 at 7 a.m. PT.
- Players pick a class, stake Keys and push through up to eight randomized floors, collecting Artifacts that convert into Dungeon Coins for weekly USDC payouts through a shared prize pool.
- Progression persists across runs with Dungeoneering XP (max Level 99), Seal of Favor tiers that boost rewards up to 4x and Trinkets functioning as the ecosystem’s airdrop points.
Cambria dropped the whitepaper for Dungeons and set invite-only early access for May 14 at 7 a.m. PT. The mode is a Diablo-style dungeon crawler with onchain stakes, designed as a faster entry point into the Cambria ecosystem alongside the already-live Islands mode.
How it plays
Players pick a class, stake Keys at a rate of 10 per $1 USDC and enter randomized dungeons spanning up to eight floors. Defeating bosses opens the path to deeper floors, where Artifacts and Corrupted Tomes raise a Reward Multiplier that caps at 15x.
Going deeper pays better but drains HP and Stress. Floors randomize every run. Buildcrafting pulls from Abilities, Quirks, Affixes and Boosts found during the session.
Reward structure
Artifacts collected during runs convert into Dungeon Coins. Weekly USDC payouts are calculated based on Coins collected, the player’s Reward Multiplier and Keys staked.
The system uses a shared player prize pool rather than a traditional house-edge PvE model. Unplayed Keys are refundable at any time. An 8% payout fee is split between an ecosystem growth fund and the team. Rare Ruined Diamonds can trigger large USDC jackpots.
Progression and airdrop
Dungeoneering XP persists across runs and caps at Level 99, unlocking higher Seal tiers and Pendant slots along the way. Seal of Favor tiers boost rewards up to 4x.
Royal Favor serves as the weekly leaderboard driving airdrop rewards and XP. Trinkets, the ecosystem’s airdrop points, carry across all three Cambria modes.
Ecosystem integration
Dungeons joins Islands, which is already live with skilling and resource management gameplay, and Gold Rush, a future guild war mode still in development. Arena Tokens function as the shared currency across all three modes.