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Soccerverse

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About Soccerverse

What is Soccerverse?

Soccerverse is a browser-based football ownership and management game set in one persistent football world shaped by its players. The official site describes it as a "living football ownership game" and lists 5,350 clubs, 179,100 players and 154 countries. It is officially licensed by FIFPRO, the international footballers' union, under an agreement the team announced in December 2025. The game is published by Soccer Labs Publishing Ltd, and its partners include Square Enix, Hiro Capital, FIFPRO and Xaya.

How to play

Players choose how they take part. Club Owners own and build clubs, shape squads and finances, and either appoint a manager or take the dugout themselves. Player Scouts look for rising talent and wonderkids, build a portfolio of players and climb scouting leaderboards as those players develop. Clubs compete in leagues across the whole player-run world, so decisions by owners and managers in one club affect the others they meet. Ownership works through Influence, a stake in a club or a player that carries voting power on decisions such as appointing managers and agents. The game runs in seasons: Season 4 launched on 4 July 2026 with refreshed competitions and updated player ratings, and a Club Fundraising feature arrived in August 2026.

Getting started

Soccerverse is free to play in the browser, with no download and no app store, on desktop, tablet or phone. You click Play Now at play.soccerverse.com and pick a role. Signing up with Discord, Google, email or Facebook creates a wallet for you automatically, or you can connect MetaMask. Some responsibilities need a certain level of Influence, and buying SVC or Influence packs is optional. Purchases carry transaction fees.

Platforms and economy

The in-game currency is SVC, bought in the game's shop and used across the economy and the transfer market. The official site shows a live SVC price and seven-day trading volume. Under the game's Token Terms, all purchases of Influence take place on the Polygon blockchain, and peer-to-peer SVC trades are made against WCHI, the native coin of the Xaya platform. SVC and Influence are issued by Soccer Labs Holdings Ltd, a company incorporated in the British Virgin Islands. A user guide, wiki, roadmap, litepaper and API docs are linked from the official site for players who want to go deeper into club finance and scouting.

#Football #Soccer

Our verdict

Soccerverse is a football management game that runs in the browser. It has no separate client, and it plays on desktop, tablet and mobile. Every player shares one persistent football world, so league tables, transfers and player values come from what the community does, not from a scripted single-player career.

The best thing about it is the choice of roles. Club owners handle squads and finances, appoint managers and compete in leagues. Scouts don't need a club at all. They look for rising talent, build a portfolio of players and compete on scouting leaderboards as those players develop. The FIFPRO licence and a database of more than 179,000 real players from 154 countries give the scouting side a real-player pool.

The economy is where you should be careful. Everything runs on the SVC in-game currency, with a transfer market and weekly payouts tied to performance. That means results feed straight into earnings, and players who only want the football side may find the financial layer distracting. Influence purchases run on the Polygon blockchain, peer-to-peer SVC trades are made against WCHI on the Xaya platform, and the game is published by Soccer Labs Publishing Ltd.

It suits patient strategy players who enjoy spreadsheets, long seasons and spotting talent before anyone else does. It is a poor fit for anyone who wants to control the matches directly.

This is our own editorial assessment. We do not score games — ratings come from players.

Soccerverse pros and cons

What we like

5 pros
  • Licensed by FIFPRO, with more than 179,000 real players from 154 countries
  • A single persistent football world shaped by its players
  • Two ways to play: run a club as its owner or work as a player scout
  • Plays in the browser on desktop, tablet and mobile
  • Weekly payouts based on performance, plus a transfer market

What to watch

2 cons
  • Optional SVC and Influence purchases carry transaction fees, and some responsibilities need a certain level of Influence
  • Management gameplay covers squads, finances and leagues rather than on-pitch action

Frequently Asked Questions

How do I start playing Soccerverse?
Soccerverse runs in a web browser, so you open soccerverse.com and join its persistent football world as a club owner or a player scout. Club owners build squads, handle finances, appoint managers and compete in leagues, while scouts look for rising talent.
How do players earn in Soccerverse?
The game pays out weekly based on performance. Scouts build portfolios of players and compete on scouting leaderboards as those players develop.
What is the in-game currency in Soccerverse?
Soccerverse uses SVC as its in-game currency. SVC is used in the game's transfer market.
Does Soccerverse use real footballers?
Yes, the game is licensed by FIFPRO. It includes more than 179,000 real players from 154 countries.
Is Soccerverse worth playing?
It suits players who enjoy football management and strategy, since clubs, squads, scouting and leagues all take place in one shared world that the players shape. Weekly performance-based payouts and a transfer market add an economic side to the management.

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Funding rounds1

RoundInvestorsAmountDate
Funding round SQUARE ENIXHiro Capital$3.1M—

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