In Brief:
- BUGATI launched its early access campaign on Base Mainnet for a social siege game where players build rolling fortresses on a grid, crew them with four specialists and battle in real-time destructible combat.
- Three test servers are planned. The game is not publicly playable yet; current early access involves completing social missions for campaign eligibility. Eligible players will receive $BUGA, though the token is not live or tradable.
- The first wave is capped at 5,000 players. A future USDC access fee and 10% affiliate commission system are planned but not yet active.
BUGATI opened its early access campaign on Base Mainnet, capping the first wave at 5,000 players for what it describes as a social siege world built around building, crewing and battling with mobile rolling fortresses.
The game is not publicly playable yet. The current phase involves completing social missions, verifying a Base Mainnet wallet and submitting an application that enters manual review. Three test servers are planned, with eligible early players receiving $BUGA tokens, though the token is not presented as live or tradable. Final eligibility and allocation are determined by campaign rules.
How the game works
The core loop runs through an isometric Hub area with several zones. The Workshop houses the Fortress Builder, a grid-based editor on a 10-column by 8-row layout where players design rolling fortresses. The Barracks presents crew selection. The Arena Gate launches matchmaking.
A valid fortress requires a chassis, two wheels, one Core (the primary strategic objective), four crew slots and connected structural protection. Players build with wood (light and fragile), stone (balanced mass and health), steel (heavy and durable) and support beams that improve connectivity. Designs over the weight limit can’t be saved, and floating sections fail validation since all protected systems must trace structural support back to the chassis.
Explosive barrels add a risk-reward layer. When destroyed they damage nearby blocks and can trigger chain reactions across other barrels, creating deterministic cascading destruction.
Crew roles
Four specialists fill active fortress slots. The Bomber deals area structure damage and excels against wood. The Ranger fires fast precise projectiles and pressures exposed crew. The Driller specializes in structural penetration with an advantage against stone. The Engineer provides modest damage, cooldown support and a repair ability that restores blocks.
Every attack and ability follows public cooldown rules. Bots use the same ruleset and can’t skip recovery time.
Battle system
Battles are side-view and real-time, lasting two to three minutes after a three-second countdown. Players aim by dragging from the selected crew member, with drag distance controlling power and a dotted trajectory previewing the shot path.
The mobile fortress rolls through a limited horizontal range using fuel, so repositioning has to solve a meaningful tactical problem. Projectile collision resolves through a deterministic grid simulation handling direct damage, material modifiers, area damage, penetration and block destruction. After destruction events, the structural graph recalculates from the chassis, and disconnected components collapse.
Victory goes first to Core destruction, then to complete crew defeat, then to normalized remaining fortress health at timeout. The initial closed test focuses on bot practice. Online PvP comes later after balance tuning.
Progression and economy
Gold is earned through play as an off-chain value for future progression. Account XP tracks long-term participation. Trophies preview competitive standing. Materials, cosmetics and seasonal content are all listed as later-phase additions.
BUGATI may introduce a one-time USDC activation fee on Base Mainnet in a future phase, but it’s disabled now. A planned 10% affiliate commission would pay inviters from verified invitee fees if paid activation launches. No paid item shop exists in the current phase.
Registration is live at bugati.xyz.