ACT: Ground War
This game appears to be inactive — we checked it by hand. We marked it inactive on 1 August 2026. We have removed its links, because domains left behind by dead games are often taken over by unrelated sites. It used to live at animalabs.io.
ACT: Ground War
"ACT: Ground War" is a blockchain game that combines elements of strategy, resource management, and multiplayer battles. Players take on the role of military commanders, leading their armies to victory on a virtual battlefield. The game utilizes blockchain technology to ensure transparency and security in transactions and ownership of in-game assets. Players can collect rare and valuable items, trade with other players, and compete in intense battles to climb the leaderboards. With stunning graphics and immersive gameplay, "ACT: Ground War" offers a unique gaming experience for fans of strategy games and blockchain technology.
Combines strategy with resource management for varied gameplay
Blockchain-verified ownership of in-game assets
Player-to-player trading of rare and valuable items
Competitive leaderboards for ranked progression
Asset trading and ownership add crypto complexity for newcomers
Listed only as an FPS despite being described as strategy-focused, so the actual gameplay is unclear
Publicly available details come mostly from marketing copy rather than verified specifics
No information given on price, tokenomics, or free-to-play access
Our verdict on ACT: Ground War
ACT: Ground War is a first-person shooter built on the Sui blockchain, developed by the team behind animalabs.io. Despite the strategy framing in much of its circulating marketing copy, the game is catalogued as an FPS, and that gap between how it is described and what it is worth noting before you commit time to it.
What works, on paper, is the chain choice. Sui's throughput and low fees suit a shooter where item ownership and transfers need to settle without interrupting a match, and an FPS is a genre where cosmetic and weapon ownership can sit alongside the core loop rather than replacing it. The stated pillars — asset ownership, player-to-player trading, leaderboard competition — are conventional rather than novel, but they are at least coherent for the genre.
What does not work is the information vacuum around it. The publicly available description is generic enough to fit dozens of titles, with no specifics on match structure, player counts, monetisation, or what a session actually costs. No developer studio is credited in the listing, and there is no clear account of whether the shooter itself stands up independent of the token layer.
It is worth a look for Sui users who already play shooters and are willing to evaluate an early, thinly documented project themselves. Anyone wanting a proven FPS should wait for firmer detail.
This is our own editorial assessment. We do not score games — ratings come from players.
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ACT-GROUND-WAR
ACT: Ground War
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