Addicted
This game appears to be inactive — we checked it by hand. We marked it inactive on 4 August 2026. We have removed its links, because domains left behind by dead games are often taken over by unrelated sites.
Addicted
Addicted is a new drug dealing simulation game where players build their own weed farm, grow and trade strains, fully on chain.
Unlike memecoin games where you just buy the token, in Addicted you earn the in-game currency $WEED by actually running your farm. $WEED powers the entire economy—used to buy packs, unlock upgrades, and fuel the flywheel—while every in-game purchase is burned, keeping the system self-sustaining.
Play-driven earning: $WEED comes from actually running your farm, not just buying a token
Single-currency economy where $WEED buys packs, unlocks upgrades and drives progression
Deflationary loop — every in-game purchase is burned to keep the economy self-sustaining
Clear simulation-plus-strategy niche via weed farming, strain growing and trading
Drug-dealing theme limits its audience and may hit platform or regional restrictions
Solana-only, so players need a Solana wallet and cannot play from other chains
Progress and rewards hinge on the volatile $WEED token rather than fixed value
Only the farm/grow/trade loop is described — little detail on depth, content or endgame
Our verdict on Addicted
Addicted is a Solana-based simulation game built around an unusual premise: players run a cannabis growing and dealing operation, cultivating strains, trading them, and expanding a farm whose state lives on chain. The structural idea worth noting is that the in-game currency, $WEED, is meant to be earned through play rather than bought outright, which is the studio's stated point of difference from token-first crypto projects that ask you to speculate before you do anything else.
What works, on paper, is the economic loop. $WEED buys packs and upgrades, and every in-game purchase burns the token, so the sink is baked into the same action that drives progression rather than bolted on afterwards. That is a more disciplined design than a lot of on-chain economies manage.
What is harder to assess is everything the token model does not cover. There is no named developer attached, and the available material describes the currency in far more detail than the actual moment-to-moment play, upgrade depth, or trading interface. The theme will also be a hard stop for some players regardless of execution.
It suits Solana users who enjoy idle and management sims and want a earn-through-play structure. Speculators looking for a straightforward token buy are explicitly not the audience.
This is our own editorial assessment. We do not score games — ratings come from players.
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ADDICTED
Addicted
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