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Axie Infinity highlights 'Lunacia Command,' a solo-built RTS from its Vibeathon

Axie Infinity highlights ‘Lunacia Command,’ a solo-built RTS from its Vibeathon

George Tsagkarakis 3 min read
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In Brief:

  • Axie Infinity (official site) spotlighted Lunacia Command: Battle for Lunacia, a real-time strategy game that it said a single builder vibe coded in a few weeks for the Axie Vibeathon.
  • The game has base building, fog of war and 1v1 multiplayer, and players bring in their Axies as Commanders whose traits shape their tactics.
  • The spotlight comes between rounds of Sky Mavis’ first AI-enabled hackathon, which has a 20,000 bAXS community prize pool. Up to eight finalists will advance to a production round that runs Oct. 4 to 31.

Axie Infinity has picked Lunacia Command: Battle for Lunacia, a real-time strategy game built for its Axie Vibeathon, for a community spotlight. It said a solo builder vibe coded the game in a few weeks.

“Build a base, raise an Axie army and outplay your rival in real-time strategy,” Axie Infinity said in the spotlight post on X.

Axie Infinity@AxieInfinity · Sep 30, 2026

A real-time strategy game, vibe coded by a solo builder in a few weeks
Base building, fog of war and 1v1 multiplayer, with Axies as Commanders.
This is what AI game dev looks like now.

Read the post on X

In a separate post sharing the spotlight, the account wrote: “This is what AI game dev looks like now.”

How it plays

Matches are fast 1v1 battles. Fog of war hides the map, and players can use flanking and kiting tactics against each other.

Axies come into the game as Commanders, and Axie Infinity said their traits shape the player’s tactics. Axie Infinity didn’t name the builder in either post.

Base building rounds out the loop. Players build up a base and raise an army before taking on their opponent.

Where the contest stands

The Vibeathon is a two-round online competition run by Sky Mavis. Entrants use AI coding tools to build playable Axie games around Axie Core.

Registration ran Sept. 1 to 7, and Round 1 ran Sept. 8 to 21. 402 builders registered, and 90 games were completed.

Sky Mavis’ original schedule set Sept. 29 for the finalist announcement. But as of Oct. 1, the official Vibeathon site still listed the finalist announcement date as pending. Axie Infinity hasn’t said whether Lunacia Command will advance.

Up to eight finalists will move on to Round 2, which runs Oct. 4 to 31. In that round, finalists build out the complete game loop and any approved ecosystem integrations. Sky Mavis plans to announce winners on Nov. 5.

Prizes and judging

Winners, finalists and standout prototypes will share the 20,000 bAXS community prize pool. Each Round 2 finalist also gets 250 USDC in AI tool support. Promising prototypes that don’t advance are eligible for a 500 bAXS bonus.

Round 1 entries are scored on Axie Core fit at 35%, gameplay at 25%, product vision at 20%, feasibility at 10% and prototype and documentation quality at 10%. Every entry goes through eligibility and safety screening first. Each valid entry then gets three independent judge scores.

Axie Infinity said winning ideas could become ecosystem integrations or standalone games.

The rules

Each builder could submit only one entry. Games had to run in a browser and be hosted on the builder’s own server, and no game engine was required. Using Axie art, NFTs, on-chain data or the Axie API was optional at the prototype stage.

Submissions had to include a playable link, a repository link, a demo video, a controls guide and a list of the AI tools used. Builders also had to document how their game aligned with Axie Core.

The 90 completed entries are playable on the Vibeathon’s Game Hub. Other entries range from a three-lane micro-MOBA to a tower defense game and browser autochess.

Sky Mavis described the contest’s goal in a single line: “Build a playable Axie game and show what Axie Core can become.”

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George Tsagkarakis

George Tsagkarakis, known as Staycalm4now is a professional author in the crypto gaming industry since early 2018. He has experienced all the growth of Blockchain Gaming and helped multiple projects achieve their goals and established a player base. He is the co-founder of egamers.io and now the Founder and owner of CryptoGames.gg He is also the COO of MyStage, an…

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