In Brief:
- BLOCKLORE turned on an AI agent for its node-based creation canvas, saying it will add the nodes automatically from plain-language instructions and walk users through a project from first shot to final cut.
- The agent is the first feature the studio has promoted since MetaKing Studios shut down BLOCKLORDS (official site) in early August and rebranded around the AI tool.
- MetaKing raised $15 million in 2022 to build BLOCKLORDS and shipped it on Steam on March 31, 2026, roughly four months before pulling it.
BLOCKLORE has switched on an AI agent that assembles workflows on its generation canvas from written instructions, removing the step where users wire the node graph themselves.
“Use plain language to explain your ideas, and the agent will automatically add all the nodes and guide you step by step, from first shot to final cut,” the studio said in a post on X. “Meet your new production partner.” It pointed followers to its blog for details.
Our AI agent is now live!
Use plain language to explain your ideas, and the agent will automatically add all the nodes and guide you step by step, from first shot to final cut.
Meet your new production partner.
Details in our blog@BLOCKLOREView on X ↗
The agent sits on top of what BLOCKLORE calls a multimodal AI creation infinite canvas. Users upload assets, connect nodes and click to generate, with image, video and audio generation and editing handled in the same workspace. Every intermediate step stays on the canvas, where it can be adjusted, reused or exported.
How the canvas works
A unified model layer lets users call several models inside a single workflow, and outputs are converted into assets, moved to the cloud and made reusable.
The company also runs a community layer. Published work can be featured, forked and exhibited again, and each piece links back to the canvas that generated it. Creator Challenges run on an ongoing basis and pay out cash, credits and traffic support.
Pricing hasn’t been disclosed.
From medieval MMO to AI tool
The agent arrives weeks after MetaKing Studios killed the game it spent more than seven years building. In an announcement on the same X account, the studio said BLOCKLORDS is now BLOCKLORE, that the game is closing and that what it built instead is a node-based canvas for AI generation covering concept art, character consistency, video and editing in one workspace.
That post left most of the practical questions open. It gave no shutdown date, said nothing about when servers switch off or what happens to player-held assets, and didn’t address the studio’s plans for LRDS.
BLOCKLORDS had only just launched on Steam, on March 31, 2026.
LRDS trades near 2 cents, down from an all-time high of $2.62 set on July 24, 2024. Exchanges were already stepping back before the rebrand. Coinsavi removed LRDS along with MAIGA, TRN, PLU and DATA, cutting off withdrawals at 8:00 UTC on July 20.
The AI groundwork
MetaKing had been moving toward AI for well over a year. It unveiled an agent named Elisa Revard in late 2024, a 19-year-old noblewoman of the fictional House Revard, and ran a live event around her from Jan. 14 to Feb. 1.
Players paid a fee in LRDS to send Elisa messages, trying to convince her to join their in-game noble house through marriage. The fees fed a prize pool that started at 5,000 LRDS. The winner would take half the pool and gain Elisa as a playable hero, with the remainder split among participants. A stalemate condition kicked in after 150 total messages, starting a two-hour global timer that would hand the last sender 10% of the pool.
A roadmap followed in February 2025 under the banner “Age of Intelligent Heroes.” It laid out AI-guided tutorials for new players, heroes trained into autonomous agents, farm management agents, trader agents that would analyze markets and execute trades, and battle generals commanding troops in a mode called Battleborne. Agent activity was to be recorded on Lordchain, the studio’s Base L3. A separate site, blocklords.ai, hosted the work.
The studio has also acknowledged using AI-assisted tools for some 2D art in the game’s narrative segments, with developers checking and polishing the results.
The money behind it
MetaKing raised $15 million in seed funding announced May 25, 2022, from Makers Fund and BITKRAFT Ventures, with Delphi Digital, Animoca Brands, Shima Capital, WW Ventures, Spartan Group and Huobi Ventures also participating.
The studio was founded by CEO David Johansson and COO Nicky Li, and grew past 100 artists, designers and developers drawn from EA, Ubisoft, Paradox Interactive and Creative Assembly, spread across 20 countries. Johansson told CoinDesk at the time that the gameplay drew on Total War, Age of Empires, Civilization and Crusader Kings.
Andrew Willson, a principal at Makers Fund, said when the round closed that Johansson, Li and the team have “invaluable experience developing multiplayer game platforms around Web3 economies.”