Double Jump
This game appears to be inactive โ we checked it by hand. We marked it inactive on 4 August 2026. We have removed its links, because domains left behind by dead games are often taken over by unrelated sites.
Double Jump
"Double Jump" is a blockchain game that combines elements of platforming and puzzle-solving. Players control a character who must navigate through various levels filled with obstacles and challenges. The unique feature of this game is the ability to perform a double jump, allowing players to reach higher platforms and avoid danger. As players progress through the game, they can collect tokens and rewards that are stored securely on the blockchain. The game also features competitive elements, such as leaderboards and multiplayer modes, where players can challenge each other and earn even more rewards. Overall, "Double Jump" offers an engaging and innovative gaming experience that leverages blockchain technology for added security and transparency.
Signature double jump mechanic that opens up higher platforms and danger avoidance
Collectible tokens and rewards secured on-chain
Competitive layer with leaderboards and multiplayer challenges
Built on Solana, with an official site at doublejump.wtf
Tagged only as PvP, giving a narrow genre offering
No public detail on tokenomics, reward value, or how tokens are earned
No stated info on platforms, pricing, or entry requirements to play
Reward-driven competition may pressure players toward grinding for tokens
Our verdict on Double Jump
Double Jump is a Solana-based game whose public material describes a platformer built around a single mechanic โ the mid-air second jump that gives it its name โ used to clear obstacles and reach ledges a single jump cannot. That material also says tokens and rewards earned in play are recorded on-chain, and cites leaderboards and multiplayer as the competitive layer; the game is catalogued under PvP.
What works, on paper, is the focus. A platformer keeps its skill test in the player's hands rather than in wallet size, and double-jump traversal is legible to anyone who has touched the genre. What does not work is how little of it is verifiable. No studio is named publicly, the available description reads like generic marketing rather than an account of specific levels, modes or match structure, and there is no published detail on what the tokens actually do beyond being stored on a blockchain โ the part that matters most once a game calls itself competitive.
It is for Solana players who want a reflex-driven, short-session competitive game and are comfortable trying something with a thin public record. Anyone who needs to know the team, the token's role, or how matches are made should treat doublejump.wtf as the only source and check it before committing anything.
This is our own editorial assessment. We do not score games โ ratings come from players.
Frequently Asked Questions
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DOUBLE-JUMP
Double Jump
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