Project O
What is Origins TCG (formerly Project O)?
Project O now ships under the name Origins TCG — its original domain redirects to the new one. It is a free-to-compete trading card game whose central promise is zero pay-to-win: players compete on skill alone for limited digital cards that can then be traded, graded and sold. It is currently open for wishlisting on Steam.
How to play Origins TCG
Matches take about seven minutes and use simultaneous turns — both players move at once, so nobody sits waiting for an opponent to finish thinking. Play runs across three dynamic locations drawn from a pool of more than a hundred rotating options, and because those locations reshape the board, the same deck demands a different strategy from one match to the next. The developers describe it as easy to learn and difficult to master, which is the honest shape of a game where prediction matters more than card count.
Origins TCG's cards and world
Cards are pulled, collected and traded on a marketplace between players, and unique hand-drawn versions of limited edition items can be graded — the collector's side of the hobby brought over intact, with grail cards that are worth having for reasons beyond deck power. The setting is an original world built from history's most iconic characters — Robin Hood, the Queen of Hearts, Winnie-the-Pooh — reimagined on the premise that Earth got their names right and everything else wrong. Now the portals are open, and only the worthy may enter.
Merges traditional TCG mechanics with web3 integration
Built on Immutable X, a chain suited to NFT card trading
Collecting and trading are core to the design, rewarding collectors
Multiplayer card battles aimed at both skilled players and collectors
Gameplay depth and balance cannot be judged before launch
NFT-based card ownership means collection value may fluctuate
Limited to the Immutable X ecosystem for assets and trading
Few public details beyond the developer's stated vision
Our verdict on Project O
Project O is a competitive trading card game from Koin Games, built on Immutable X and still in the upcoming stage rather than open play. The pitch is a fairly orthodox TCG — collect cards, trade them, battle with them — wrapped in on-chain ownership, with the studio framing skill at the table and the value of a collection as two things it wants to reward equally.
What works, at least on paper, is the platform choice and the focus. Immutable X is a well-trodden home for card and strategy titles, which means wallet setup and card transfers should feel familiar to anyone who has traded NFTs before, and gas costs are not the obstacle they are on a base layer. Committing to a single genre rather than an ecosystem of loosely connected modes is also a sensible constraint for a small studio.
What does not work is that almost everything is still a promise. There is no public detail here on card acquisition, deck construction, match format, ranked structure, or how trading is priced and moderated — the parts that decide whether a TCG is worth learning. "High-stakes decision-making" describes an ambition, not a system.
It is one for card-game players already comfortable holding tradable assets, and worth a bookmark rather than a commitment until playable builds and real rules appear.
This is our own editorial assessment. We do not score games — ratings come from players.
Frequently Asked Questions
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