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Sony just told investors the disc backlash isn't hurting it

Sony just told investors the disc backlash isn’t hurting it

George Tsagkarakis 3 min read
Contents 5 sections
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Sony’s CFO got asked, more than once, whether killing PlayStation discs was costing the company anything. The answer was no. Repeatedly, calmly, on the record.

“We are not seeing any impact on our business as of now,” CFO Lin Tao said during an investor Q&A following Sony’s first quarter financial results.

That’s the whole story in one sentence. The petitions, the comment-section pile-ons, the boycott plans, none of it has registered on a balance sheet yet, and Sony doesn’t expect it to.

The math Sony is looking at instead of your angry replies

Tao spelled out the reasoning. “Going forward, about the content sales, large part is already digitized. Therefore as a result of the discontinuation of a disc, we don’t see that there will be any negative impact on our business.”

She’s not guessing. Sony’s latest financials show an 82% digital download ratio for full game software across PS4 and PS5.

And the physical numbers are worse than that ratio makes them sound. Mat Piscatella, Senior Director and Video Game Industry Advisor at Circana, recently said just seven PlayStation games had sold more than 100,000 physical units so far this year in the U.S. During the week ending July 11, only two PlayStation games cleared 10,000 physical units.

Seven games. All year.

Sony did acknowledge you exist, technically

Tao didn’t pretend the anger isn’t there. “However, as I already said, the users, the players, have attachments, and we have to think about how to respond to those feedbacks.”

Earlier in the same Q&A she said Sony wouldn’t change its mind, while acknowledging “strong views” from the video game community. So: your feedback has been received, filed and declined.

Disc production ends in 2028.

The backlash is loud, organized and aimed at the wrong lever

Gamers have been signing online petitions and swarming PlayStation social posts with concerns about preservation and ownership, to the point of drowning out announcements for games that have nothing to do with any of this. Physical media backers have called for a weeklong PlayStation boycott in August to make the point that a 2028 disc shutdown is unacceptable.

The complaints aren’t only coming from players. The UK’s Digital Entertainment and Retail Association called Sony’s decision “a triumph of corporate convenience over consumer choice.”

Sony’s framing when it made the announcement was blander. “In response to shifting trends in consumer preference, new games will be released on PlayStation Store and at retailers in digital formats only,” said Sid Shuman, Senior Director, Sony Interactive Entertainment Content Communications, in a post on PlayStation Blog.

Follow the 35 cents

Companies do reverse unpopular calls sometimes. Analysts think this one stays put, and the margin structure explains why better than any statement Sony has issued.

On a physical copy of a first-party game like The Last of Us, Sony keeps roughly 65% of the money. Around 30% goes to the retailer, another 5% or so to manufacturing. On a physical third-party game like Activision’s Call of Duty, Sony collects a licensing fee, likely around 15%.

Digital flips that. A first-party game sold through the PlayStation Store is 100% Sony revenue. A third-party download hands Sony a 30% cut, roughly $21 on a $70 game.

Now put that next to console sales that are expected to plummet as hardware costs climb. Every download squeezes more out of a shrinking installed base.

That’s the trade Sony has made, and the disc is the thing it’s trading away.

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George Tsagkarakis

George Tsagkarakis, known as Staycalm4now is a professional author in the crypto gaming industry since early 2018. He has experienced all the growth of Blockchain Gaming and helped multiple projects achieve their goals and established a player base. He is the co-founder of egamers.io and now the Founder and owner of CryptoGames.gg He is also the COO of MyStage, an…

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