In Brief:
- Cambria will release Dungeons v0 on mainnet in May, a roguelike dungeon crawler designed as a faster onramp for new players with deposit-and-play sessions.
- A PvPvE expansion called Hardcore Dungeons is planned to follow, and Gold Rush is being rebuilt around extraction gameplay, raids and high-RNG crafting with a seasonal league structure.
- The team shipped backend scaling for 3,333 Island instances and dynamic Dungeon instances, along with community-driven Chinese and Korean localizations, with Portuguese and Spanish next.
Cambria plans to launch Dungeons v0 on mainnet in May, the team said in a dev update published April 23. The mode is a Diablo-meets-roguelike dungeon crawler built as a lower-friction entry point into the Cambria ecosystem, ahead of the project’s broader Genesis mainnet launch and token generation event.
Dungeons design
Players deposit any amount, enter a dungeon and try to maximize their buy-in through skill-based play. Sessions are short and built around a sit-and-go format with no extended MMO-style ramp-up. The risk structure borrows from Gold Rush, Cambria’s existing mode, with undisclosed twists.
“A new player should be able to watch thirty seconds of gameplay and get it,” the team wrote.
Dungeons v0 skips PvP intentionally. A follow-up expansion called Hardcore Dungeons will add a PvPvE mode the team described as a “Dark & Darker-style” scramble where players level up, gear up and eliminate each other in a winner-takes-all format.
Hub area and integration
The Dungeons release brings a new lobby area called Ashford’s Hollow, which will replace the current hub for the live game world. A location called the Chancery of the Archipelagos will let players purchase Islets, trade goods and travel to Islands from within the lobby. Existing Arena Token games, including Sword in the Stone, Pit Fights and Gizmo’s Folly, move into a new Tavern area.
The first Dungeons season continues the First Landing season, with Trinkets serving as the cross-mode points system for both Dungeons and Islands.
Gold Rush rebuild
Gold Rush is being reworked into a macro-PvP extraction mode centered on competition between small groups and guilds. The endgame revolves around a raids-and-crafting loop: raids drop rare materials that feed high-RNG top-tier crafting, and crafted gear determines competitive viability.
The mode will use a standard league combined with seasonal resets lasting a few months each, while certain character progression elements remain permanent. Early playtests are planned after Dungeons goes live.
Recent Gold Rush development includes a new Peaks region, NPC factions, a transports game loop, regional banking, expanded real-time crafting and a full combat overhaul.
NFT roadmap
Cambria’s NFT collections span Founders (1,500), Islands (3,300) and Cores (10,000). The team outlined plans for each.
Islands development is focused on building out mini-communities with competitive goals, reward structures and dedicated resources. Future “power users” will have reasons to own Islets for banking, storage, achievements, guild functionality and fee-generating buildings used across game modes. Guild upgrades and larger land mass utility are planned for higher tiers.
Cores holders govern cosmetics and companions. Upcoming work includes expanding the Companions system, a new cosmetic override system that applies across all modes and cosmetic shard auctions. Cores stakers currently earn soulbound Shards used to mint Companions or claim Arena Tokens from cosmetic chest opens.
A Renown system and leaderboard recently went live, currently applying only to NFTs but set to incorporate token data after the TGE.
Technical and community updates
The team resolved backend scaling to support 3,333 Island instances and dynamically scaling Dungeon instances. Crash fixes and memory leak issues on Islands have been addressed. Networking, game tick and architecture changes shipped to improve responsiveness.
Community-driven manual translations for Chinese and Korean are live, with Portuguese and Spanish in progress. A visual overhaul covering shadows, lighting, glows and materials has been applied across the game using what the team calls the Cambria Engine.
A community-built economy dashboard maintained by the Mark of the Zeal guild tracks the Duel Arena and Island economy, including recipes and item data.