In Brief:
- NEXUS opened a GamePool for Frost Kingdom on Aug. 5 at 02:00 UTC, letting players deposit $RDIA on ONEgametoken and accrue ONEUSD block by block.
- The pool is funded by 5% of the game’s monthly revenue. There’s no lock-up and deposits can be withdrawn at any time.
- RDIA supply is capped at 500,000 and was distributed only through Genesis Boxes during the pre-sale, with no further in-game minting.
Frost Kingdom’s GamePool went live Aug. 5 at 02:00 UTC. Players who deposit $RDIA on ONEgametoken now accrue ONEUSD, the digital dollar of ONEchain, block by block.
The pool is funded by 5% of the game’s monthly revenue. NEXUS said there’s no lock-up and depositors can withdraw at any time. Rewards vary with total deposits.
@Frost_Kingdom_'s new GamePool is funded the hard way —
𝟱% 𝗼𝗳 𝘁𝗵𝗲 𝗴𝗮𝗺𝗲'𝘀 𝗿𝗲𝗮𝗹 𝗿𝗲𝘃𝗲𝗻𝘂𝗲 accrues to $RDIA depositors as ONEUSD, block by block.@ONEView on X ↗
What the pool changes
The 5% figure isn’t new. When NEXUS published Frost Kingdom’s tokenomics at launch, it said 5% of game revenue would go into a reward pool and that $RDIA holders would earn $ONEUSD in proportion to their holdings.
The GamePool puts that flow behind a deposit. Holding RDIA in a wallet isn’t the mechanism anymore. The tokens have to sit in the pool on ONEgametoken, and the yield accrues per block rather than arriving as a monthly distribution.
The token
RDIA is capped at 500,000 units. NEXUS said the cap is meant to support scarcity and price stability, and the token was obtainable only through a limited Genesis Box pre-sale. There is no ongoing issuance from inside the game.
Holders have two exits. They can convert RDIA into Red Diamonds, the currency for buying items inside Frost Kingdom, or swap it for ONEUSD and spend it across the rest of the ecosystem.
ONEgametoken is a game-token DEX with zero gas fees and a 45% developer revenue share. Since July 9 UTC, every pair on it has been quoted and settled in ONEUSD.
Background
Frost Kingdom launched worldwide July 23 on iOS, Android and PC, plus ONEstore and an HTML5 browser version. It’s the first title NEXUS has published on its own.
The game is a medieval strategy simulation that folds a merge mechanic into the SLG loop, so buildings and troops are combined rather than upgraded one at a time. It ships with more than 100 unit types and a hero system spanning four grades. NEXUS has called it the world’s first Web3 SLG.
It runs in two versions. The global build carries the token features. The domestic Korean build is a game and nothing more.
The GamePool arrives about six weeks after the ecosystem renamed itself. The CROSS mainnet became ONEchain, $CROSS became $ONE and the settlement unit $CROSSD became $ONEUSD. NEXUS said the changes were meant to unify the chain, the token economy and the game platform under one identity.
Frost Kingdom is wired into the rest of that stack. On the quest platform ONEquest, domestic players earn ONEstore points for completing missions while global players earn $ONE. On ONEwave, the streaming arm, creators post guides and gameplay clips and are paid according to how much their content drives activity in the game.
Alliance campaign still running
NEXUS is also running a Build Your Alliance campaign for Frost Kingdom on ONEwave, built around six content pillars that include Tokenomics, Red Diamond (RDIA), Game Overview and Merge x SLG.
Players who finish pre-registration get an invite code and collect tiered rewards as more lords sign up through their link.
Every RDIA that will ever exist was sold in the Genesis Box pre-sale. Nothing in the game mints another one.