In Brief:
- GAMEE (official site) said Thursday it launched a new app on Telegram carrying what it called the biggest prize pool ever seen on the platform.
- The company named no dollar figure and didn’t identify the app in its announcement post. Its roadmap had listed a standalone Gold Fest app and a second season of “Gold Fest: The Game” for the third quarter.
- Gold Fest’s first season put up $500,000 in gold-backed tokens and drew 549,000 players, sponsor nGRND said in June.
GAMEE launched a new Telegram app Thursday with what it said is the largest prize pool the platform has hosted.
The company didn’t disclose the size of the pool, name the app or say what token the rewards are denominated in. “While some wait for market conditions that never come, at GAMEE we’re still cooking,” GAMEE said in a post on X. “And today we’re launching a new app with the biggest prize pool EVER seen on the platform.”
"Telegram gaming is quiet right now.”
Well it's about to get busy again.
While some wait for market conditions that never come, at GAMEE we're still cooking. And today we're launching a new app with the biggest prize pool EVER seen on the platform.
Get ready for@GAMEEView on X ↗
The post opened by conceding the state of the sector. “Telegram gaming is quiet right now,” it said. “Well it’s about to get busy again.”
What the roadmap says
GAMEE’s published product roadmap lists both a standalone Gold Fest app and “Gold Fest: The Game, Season 2” among its 2026 releases, alongside Moon Cards (official site) and an expansion of the GAMEE AdNetwork.
Season 2 was scheduled to start in early Q3 2026. GAMEE told players in its community channel they could prepare by completing early bird tasks in the new Gold Fest app, and that Season 2 is separate from Season 1, with its own rewards and its own claim.
Season 2 rewards are set to arrive as $GOLD, a tokenized form of in-ground gold assets owned by nGRND. Timing and exchange listings are being handled by Dig It and nGRND.
The first season
Gold Fest launched inside the GAMEE app on March 31 with a $500,000 pool of gold-backed tokens and gold-themed Telegram Gifts. Season 1 ended May 17.
Players earned Energy by playing games, completing quests and inviting friends, then spent it moving across an in-app Prize Board. Reward tiles paid out more Energy or Gold Points. At the end, Gold Points were tallied and converted into a proportional share of the pool, paid as $NUGS into players’ TON wallets.
There were no leaderboards and no single winner. Every player above a set Gold Point threshold took a cut, with a paid Premium Pass boosting the size of it.
The event was sponsored by Flashy Gold and nGRND and supported by the TON Foundation. Season 1 rewards vest gradually: a third is available immediately and the remainder unlocks daily until the end of September, an approach nGRND chose to avoid dumping the full allocation into circulation at once.
GAMEE CEO Martin Zakovec said at the launch that Gold Fest was about taking gold and “making it accessible in a completely new way.”
The numbers behind it
nGRND said on June 2 that its two sponsored games, Gold Fest and Dig It, had drawn more than 855,000 players across over 200 countries. Gold Fest accounted for 549,000 of them. Dig It, operated by Funny Till U Die Ltd., accounted for 306,000. Both programs are expected to close out their initial phases by Sept. 30, when reward claims begin processing.
The underlying deal dates to January, when GAMEE agreed with nGRND and Flashy to run Gold Fest as a multi-phase campaign distributing $2 million in tokenized in-situ gold through Telegram. GAMEE secured $500,000 in development fees plus a $500,000 marketing budget to execute it.
Phase II, slated for Q2 or Q3, adds an agentic layer letting users connect or rent AI agents to compete for a dedicated prize pool.
New owner, same distribution
GAMEE changed hands in May. Alpha Compute Corp., which rebranded from AlphaTON Capital in April and moved its Nasdaq ticker from ATON to ALP, closed its purchase of a 60% controlling stake in Ga Mee Global Limited from Animoca Brands on May 27.
The deal brought over a platform with 120 million registered users and created Alpha Games, an AI gaming division led by GAMEE founder Bozena Rezab as executive vice president.
GAMEE booked $3.5 million in revenue in 2025. First-quarter 2026 revenue came in at an estimated $926,000, up 56% from $593,000 a year earlier, on 5.57 million users and 88.5 million game plays. Reach across all platforms stood at 1.7 million monthly actives and 150,000 daily actives.
Alpha Compute reported $79.2 million in total assets and $44.4 million in liabilities on June 5, including $34.4 million of GPU and data center leases, against projected run-rate revenue of $23 million.
Michael Gord, CEO of Flashy, called Gold Fest what he believes is “the largest RWA activation ever on Telegram.”