Dark Country

Flow WAX
NFT Holders
221
NFT Volume
11.833 ETH

Dark Country

What is Dark Country?

Dark Country is an American gothic trading card game. That setting is the point: the art, the factions and the fiction all sit in a Southern gothic world rather than in generic high fantasy, and the game has built a card, land and hero economy inside it. Every new player is given a free starter deck, and player-versus-player matches can be played from there without hidden fees.

Cards, packs and heroes

Collection runs through packs, which contain cards, lands or heroes at rarities from common through to mythic. Everything inside them is a usable NFT asset, so a pack opened is a pack playable — there is no separate step between owning a card and putting it in a deck. Hero cards sit above the normal card pool and carry their own progression.

Lands

The second half of the game is land ownership, entered as either a soldier or a landowner. Landowners run quests, stake heroes, lease assets to other players, fight guild wars and form alliances, which turns the card game into something closer to a persistent economy with a card game at its centre. The numbers the studio publishes give a sense of the scale: more than 32,000 game downloads, over 50,000 PvP rounds already played, and a tournament prize pool above $20,000.

thumb_up Pros
True on-chain ownership of cards and in-game assets via blockchain
Deckbuilding across characters, items, and abilities with turn-based PvP combat
Distinctive dark Western-themed world with its own characters and lore
Card trading between players plus tournaments that pay out rewards
Multi-chain availability on both Flow and WAX
thumb_down Cons
Collectible card format means competitiveness can hinge on acquiring rare cards
Requires a Flow or WAX wallet, adding setup friction for newcomers
Asset values and reward earnings depend on volatile secondary markets
Turn-based CCG niche appeals to a narrow audience rather than broad gamers
Monetization focus may push spending on cards before players are competitive

Our verdict on Dark Country

Dark Country is a collectible card game built around blockchain-held assets, with its card supply issued across two chains — WAX and Flow — rather than sitting entirely in a publisher's database. The setting is its clearest point of difference: a dark Western-gothic world with its own characters and lore, which is unusual in a genre that leans heavily on high fantasy and sci-fi. Play is turn-based deck combat against other players, with cards covering characters, items and abilities.

What works is the ownership model doing something concrete: because cards are on-chain, the collection, trading and tournament layers connect to each other instead of being three separate systems. What does not work as well is that dual-chain issuance splits a card game's most fragile asset — its player pool and secondary market — across two ecosystems, and a game leaning this hard on rarity and trading needs consistent tournament activity to keep those cards meaningful. We can't speak to the current state of matchmaking or the health of that economy from the information available.

It is aimed at players who already own crypto wallets and enjoy deck-building where the collection itself is the investment. Players who just want a card game to play, without managing assets across chains, will find the setup heavier than it needs to be.

This is our own editorial assessment. We do not score games — ratings come from players.

Frequently Asked Questions

How do you start playing Dark Country?
You build a deck of cards representing characters, items, and abilities, then battle other players in a turn-based combat system. Cards are collected and can be traded with other players.
How do players earn in Dark Country?
Players compete in tournaments to earn rewards and can trade rare cards with other players. Because assets sit on the blockchain, players can monetize their skills and investments.
Do you own the cards you collect?
Yes. Dark Country uses blockchain technology to give players true ownership of their in-game assets, so cards can be traded or sold.
What kind of setting does the game have?
Dark Country is set in a dark and mysterious Western-themed world with unique characters and its own lore.
Is Dark Country worth playing?
It suits players who enjoy collectible card games with strategy and role-playing elements, plus real ownership of cards. Those uninterested in deck-building, trading, or tournament play will get less out of it.

Token

toll

DARK-COUNTRY

Dark Country

NFT Collection

Dark Country

Ethereum·Gaming·Created Mar 2020·Rarity ranked

Dark Country is American Gothic card game where assets owned by gamers. https://opensea.io/blog/trading-cards/dark-country-is-on-opensea/

storefront Sale Item Price From To Time
paid Sale Rare Card Pack 0.0160 ETH 0x31e3…d409 0xe5b8…26c8 Dec 29, 2021
paid Sale Virgin Liza 0.0100 ETH 0x68b5…1708 0x6a7a…3cd1 Dec 27, 2021
paid Sale Rare Card Pack 0.0160 ETH 0x31e3…d409 0xa732…b9e7 Oct 18, 2021
paid Sale Rare Card Pack 0.0160 ETH 0x31e3…d409 0x0d44…a217 Oct 16, 2021
paid Sale Epic Card Pack 0.1080 ETH 0x31e3…d409 0xa73d…3ad2 Oct 16, 2021
paid Sale Virgin Liza 0.0100 ETH 0xd960…d09e 0xdee2…9641 Aug 25, 2021
paid Sale Virgin Liza 0.0400 ETH 0x93f8…2bcd 0xdee2…9641 Jul 15, 2021
paid Sale Rare Card Pack 0.0100 ETH 0xf0fb…38c1 0x659f…14a6 Jul 9, 2021
paid Sale Virgin Liza 0.0200 ETH 0x44f2…ed6e 0x5f10…7361 Jul 8, 2021
paid Sale Virgin Liza 0.0100 ETH 0xf98e…6a16 0x5f10…7361 Jul 8, 2021
paid Sale Virgin Liza 0.0060 ETH 0xafc0…ee16 0x5f10…7361 Jul 8, 2021
paid Sale Rare Card Pack 0.0160 ETH 0x31e3…d409 0xf0fb…38c1 Jun 8, 2021
paid Sale Rare Card Pack 0.0150 ETH 0x1c23…b8e2 0x3251…84a0 Mar 13, 2021
paid Sale Rare Card Pack 0.1500 ETH 0x686e…dfb9 0xe2a1…3a13 Jan 22, 2021
paid Sale Rare Card Pack 0.1500 ETH 0x686e…dfb9 0xe2a1…3a13 Jan 22, 2021
paid Sale Rare Card Pack 0.1500 ETH 0x686e…dfb9 0xe2a1…3a13 Jan 22, 2021
paid Sale Rare Card Pack 0.1500 ETH 0x686e…dfb9 0xe2a1…3a13 Jan 22, 2021
paid Sale Rare Card Pack 0.1500 ETH 0x686e…dfb9 0xe2a1…3a13 Jan 22, 2021
paid Sale Rare Card Pack 0.1500 ETH 0x686e…dfb9 0xe2a1…3a13 Jan 22, 2021
paid Sale Legendary Card Pack 0.1500 ETH 0x686e…dfb9 0xe2a1…3a13 Jan 22, 2021
Activity by time period
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"Volume / day" divides each period's total volume by its length, so 24h is directly comparable to a 7d or 30d daily-average. If the 24h rate is higher than the 30d rate, the collection is heating up.
Momentum — volume per day
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