Console players get Grand Theft Auto VI on November 19, 2026. PC players get to watch.
That’s the state of play right now. The game is scheduled for PlayStation 5 and Xbox Series X|S only, and Rockstar Games hasn’t said a word about a native PC version. But the company that signs Rockstar’s cheques just said quite a lot, and none of it sounds like “wait indefinitely.”
What Zelnick said on the call
During Take-Two Interactive’s investor call on Thursday, September 17, CEO Strauss Zelnick took a shareholder question about whether PlayStation 5 Pro supply shortages might push the publisher toward PC distribution. The context: GTA VI’s record-breaking trailer helped sell out consoles worldwide.
Zelnick didn’t touch GTA VI by name. He answered for the whole portfolio instead.
“I assume this is a question regarding the cadence of PC launches. The strategy of the company is, over time, generally speaking, to launch for any platforms for which there’s a meaningful audience. But that isn’t always the case, and certainly, if platforms were no longer viable, we could change that strategy,” he said.
Read that as a corporate philosophy, not a promise. Zelnick was careful to keep it general. And that’s the exact hedge you’d expect from a CEO who knows every syllable will get screenshotted.
The number that matters
The interesting part came when Zelnick described how much PC has grown for Take-Two’s bottom line, calling the platform “more and more important.”
When he joined the company in 2007, PC sales made up roughly 5% of total volume for key franchises like NBA 2K. Today, he said, major titles regularly see PC represent between 45% and 50% of total units sold.
Half. That’s not a platform you skip.
Grand Theft Auto V is the obvious proof. Its Enhanced Edition has over 210,000 user reviews on Steam and consistently sits among Valve’s top 20 most-played titles, next to Red Dead Redemption 2, another Rockstar console game that found a second life on PC.
So how long is the wait?
With a PC edition looking virtually guaranteed, the real question is when Lucía and Jason’s story lands on Steam and the Epic Games Store. History says at least a year.
GTA V took 18 months to go from console to PC, arriving in April 2015. Red Dead Redemption 2 was quicker at one year after its console debut. GTA VI is widely expected to follow that pace.
But there’s a rumour worth flagging, with the appropriate caveats. VGC reporter Andy Robinson reports the PC release could arrive sooner than expected. The rumour is that Rockstar is evaluating an accelerated schedule because of ongoing global hardware supply constraints on current-gen consoles.
This is unconfirmed. Rockstar hasn’t officially acknowledged a PC version, let alone commented on the timing chatter.
The marketing machine is warming up
What Rockstar has done is start the promotional drip. This week brought the announcement of the game’s physical soundtrack release, and the studio also revealed a new collectible tied to the game.
None of that tells you when you’ll be playing on a 4090. It does tell you the studio is moving into launch mode, and Zelnick’s 45-to-50% figure tells you where the money is. Draw your own line between those two points.