In Brief:
- Not Pixel said 60,000 players joined its shooter Pixel World on CrazyGames in two weeks, and the team says it wants to “add another zero.”
- The same post laid out a plan to bring players from Telegram, CrazyGames, Discord, Google Play and the App Store together, extending a store push the project began preparing in April.
- Pixel World runs on the $PX economy inherited from Not Pixel’s Telegram canvas game, converting tokens into in-game PX Gems at 1-to-1.
Not Pixel said 60,000 players joined Pixel World on CrazyGames in the two weeks since the shooter went up on the portal. The team isn’t treating that as a ceiling.
“A solid start – but we plan to add another zero,” the project posted on X.
60,000 players joined Pixel World on Crazy Games in just two weeks. A solid start – but we plan to add another zero.
What's even more exciting is something we believe is quite unusual: players from Telegram, Crazy Games, Discord, Google Play, and the App Store will all beNot PixelView on X ↗
The bigger claim sits further down the same post. Not Pixel said players from Telegram, Crazy Games, Discord, Google Play and the App Store will all be brought together, calling it “something we believe is quite unusual.”
What’s live now
Pixel World is a 3D multiplayer first-person shooter. CrazyGames lists it as externally hosted through an iframe and playable in desktop, mobile and tablet browsers, plus the CrazyGames app on iOS and Android.
Modes include Deathmatch, Team Fight, Flag Capture and Control Points. Players group into Squads and Clans, and daily, weekly and monthly leaderboards run alongside individual rankings. The listing appeared in July.
The game has been in beta, with access rolling out through a waitlist while servers scale.
The store push
Not Pixel started laying this groundwork in the spring. In an April post the team said it had spent a month preparing a global release across Google Play, the App Store, CrazyGames, Discord, Facebook, Steam and more.
pw.game was live at the time. px.market was listed as coming soon. Telegram, the post said, remains the project’s “strategic base.”
That post also carried a request: the team said it wants Telegram to build a native game catalog and featuring tools so new projects can get discovered.
What PX buys
The in-game currency is PX Gems. Players need PX in a TON wallet to receive them, and the token converts at 1-to-1, according to the project’s community channel. Additional top-up methods are planned.
Every time Gems are spent, a portion of the tokens goes to a Community Fund and is burned. The team frames that as funding development and making the PX economy deflationary.
Gems can’t be withdrawn or transferred outside the game. The team says they don’t affect core gameplay balance and aren’t required to play.
The token
PX hasn’t followed the expansion. It hit an all-time high near $0.698 in January 2025 and bottomed around $0.0107 in October 2025.
Trackers now list it near $0.02, with a market cap under $5 million and roughly 200 million tokens circulating against a max supply of 225 million. It launched on decentralized exchanges only, on STON.fi and DeDust.
Where it came from
Not Pixel launched on Telegram in 2024 out of Open Builders, the studio behind Notcoin. It ran as a shared pixel canvas on TON, where each placed pixel worked as a mining machine that generated PX over time.
It scaled quickly. Sasha Plotvinov, founder of Notcoin and Open Builders, said Not Pixel pulled in about 17 million new users in a few weeks, and players had drawn more than 6 billion pixels heading into the Not Pixel Battle tournament, which ran Nov. 18-30 across nine elimination rounds for a Golden Pixel prize.
Notcoin introduced more than 35 million users to crypto and peaked near a $3 billion market cap before falling well off that high.
Plotvinov called Not Pixel “a new experience for Telegram communities” when it launched, one where people compete by painting pixels and winning territory.