In Brief:
- MARBLEX said the official launch of Pixel Tamerz, an idle monster-collecting RPG from Korean studio Return Pixel, is coming this week.
- The game runs on Immutable, which onboarded the title in July, and ships with more than 200 summons that evolve along linear and branching paths.
- Pixel Tamerz is the first title to carry MARBLEX’s own web store and XPay payment layer, the infrastructure behind the Netmarble subsidiary’s stablecoin plans.
MARBLEX said Pixel Tamerz launches officially this week, closing out a release window the company had pegged for August.
The game is an idle RPG built around Spirits, creatures that fight alongside human Tamers and change form as they grow. Return Pixel Co. Ltd. developed it. MARBLEX publishes.
Meet PIXEL TAMERZ, a nostalgic monster-collecting idle RPG where humans and Spirits fight and grow together! Collect unique Spirits, evolve your ultimate team, and become a legendary Tamer!
We are thrilled to announce that the official launch is coming this week!
Before@MARBLEXView on X ↗
“Meet PIXEL TAMERZ, a nostalgic monster-collecting idle RPG where humans and Spirits fight and grow together!” MARBLEX said. “Collect unique Spirits, evolve your ultimate team, and become a legendary Tamer!”
What’s in the box
Immutable put the roster at more than 200 unique summons when it announced the onboarding in July, with evolution running down both linear and branching paths. Earlier Korean coverage of MARBLEX’s roadmap cited 197 creature types, a figure that predates the July announcement.
Immutable described the design as Digimon-meets-Pokemon. Summons change appearance and abilities as they level rather than simply gaining stats.
Return Pixel said it picked the chain for practical reasons. “We chose Immutable for its scalability, stability, and gas-free tech – delivering a seamless experience for players worldwide,” the studio said in a statement carried by Immutable.
The closed beta ran June 12 through June 25 on Android and iOS. The build was Korean-language and online-only, at roughly 599 MB, distributed in Korea through ONE store.
The payments angle
Pixel Tamerz matters to MARBLEX for reasons beyond the game itself. It’s the first title to get the company’s D2C web storefront and XPay, marketed elsewhere as MBX Pay, applied ahead of the rest of the lineup.
MARBLEX has framed both as a way to cut its dependence on mobile app marketplaces and route payments through a stablecoin rail instead. The store is built for stablecoin checkout. XPay covers gas fees, converts fragmented tokens from various chains into stablecoins and handles in-game automatic payments through an AI agent the company calls X-40.
The company plans to finish a Korean won stablecoin payment layer and its own content ecosystem by next year.
New releases also feed the token. MARBLEX said 20% of net profit from newly released games is allocated to MBX buybacks and burns, a policy it started this year.
Background
MARBLEX is Netmarble’s blockchain arm. It moved its marketplace to Immutable zkEVM from Kaia Chain and runs a joint fund with Immutable worth more than $20 million, with revenue share fees reinvested into the ecosystem.
Immutable Play hosts a dedicated MARBLEX Hub with quests and campaign tracking for the publisher’s titles, including Villains: Robot Battle Royale and Meta Toy DragonZ Saga. That last one drew more than 500,000 global pre-registrations before release.
The pipeline behind Pixel Tamerz includes an NFT project built on The Seven Deadly Sins, titled The Seven Deadly Sins: Revival of the Commandments NFT Adventure. The IP has moved more than 55 million copies worldwide.
MARBLEX has been running its roadmap under a three-word slogan since last year: “FUN COMES FIRST.”