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Splinterlands Glossary

Plain definitions of the terms players use.

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Plain-English definitions of the words Splinterlands players use, from mana cap and ruleset to BCX, DEC, SPS and Glint. Where a number is quoted it was read from the game's public settings on 30 Oct 2026 and the settings can change. Put the words to work in the Card Level Calculator or the League and Reward Ladder, or start with the Beginner Guide. Game page: Splinterlands on CryptoGames.

Terms A to Z

Ability
A special effect on a card such as Flying, Taunt, Heal or Poison. A card can gain more abilities as it levels up. The card database lists them per level.
BCX
Short for base card experience. It counts how many base copies a card is worth. Combining copies raises the BCX of one card, and the card level follows from it.
Booster pack
A pack of random cards. The settings list a booster pack price and a starter pack price.
Brawl
A guild competition that runs in numbered cycles with a start and an end time. The calendar shows the current cycle.
Burning
Permanently destroying a card to receive DEC. The supply tracker shows burned counts per card as published by the card file.
Collection power
A number that sums up the strength of the cards you own. Higher leagues need a minimum collection power, listed in the settings.
Combining
Merging copies of the same card into one stronger card. The settings list the total copies needed for each level, which the card level calculator shows.
DEC (Dark Energy Crystals)
The in-game currency of Splinterlands, used for things like tournament entry and energy. It has a live price on the token dashboard.
Delegation
Lending cards to another player without selling them, set up through the game's delegation market.
Edition
The release a card belongs to, such as Alpha, Beta, Untamed, Chaos Legion or Rebellion. Older editions have fewer copies in the supply data and some are not available in Modern play.
Element (splinter)
The colour family of a card: Fire (red), Water (blue), Earth (green), Life (white), Death (black) and Dragon (gold). Neutral (gray) cards fit any team. FireFireWaterWaterEarthEarthLifeLifeDeathDeathDragonDragonNeutralNeutral
Energy
A ranked-play resource. The settings list a maximum of 50 energy and a regeneration of 1 per hour.
Foundation format
A ranked format with its own shorter league ladder, listed in the settings.
Glint
A reward earned from ranked battles. The settings list a base amount of 5 per earning event and a multiplier that depends on your league.
Gold foil
A premium version of a card. Gold foil cards need fewer copies to reach each level (settings list a separate gold table) and trade at their own price.
Guild
A group of players who play together and take part in brawls.
League
A ranked tier such as Bronze, Silver, Gold, Diamond or Champion, each with three divisions. A league needs a minimum rating and a minimum collection power. Wood league badgeWoodBronze league badgeBronzeSilver league badgeSilverGold league badgeGoldDiamond league badgeDiamondChampion league badgeChampion
Mana cap
The most total mana a team may cost in a battle. The summoner and every monster add their mana cost, so a low cap forces cheaper cards.
Market fee
A percentage taken from the seller on a market sale. The settings file lists 4%, while the live listings we sampled showed 6%. Check the listing before you sell.
Modern format
The ranked format limited to newer editions. The settings list which editions count as modern.
Monster
A card that fights. Each monster has a mana cost and stats for attack (melee), ranged, magic, armor, health and speed, and often one or more abilities.
Rarity
Common, rare, epic or legendary. Rarity sets how many levels a monster can reach in the card file: 10 for common, 8 for rare, 6 for epic and 4 for legendary.
Rating
Your ranked score. Winning raises it, losing lowers it, and it decides your league. The league ladder lists the rating needed for each step.
Rental
Letting another player use your card for a fee per day. The settings list a minimum of 2 days and a maximum of 180 days for a market rental.
Ruleset
A battle condition that changes how a fight plays, for example banning a type of attack or changing armor. Rulesets are announced before you build your team.
Season
A ranked period with its own leaderboard and end-of-season rewards. When it ends, ratings drop to the season reset rating for your league.
SPS (Splintershards)
The Splinterlands governance and reward token. Hive-Engine lists a total supply of 200,000,000 SPS.
Summoner
The leader card of a team. It decides which elements you can field and adds a team-wide modifier, such as extra attack or a new ability for your monsters. A team has exactly one summoner.
Tournament
A scheduled competition with an entry fee and prizes. The calendar lists the upcoming ones.
Voucher
A Splinterlands token that appears in the official prices feed alongside DEC and SPS.
Wild format
The ranked format where cards from every edition can be used.

Method and sources

Definitions describe how the terms are used in Splinterlands. Figures such as the maximum energy, the market fee or the rental day limits are read from the public Splinterlands settings file and may change when the game updates. The market fee shows two values on purpose: the settings list 4%, and the live listings we sampled showed 6%. Data from the public Splinterlands API and prices feed (plus Hive-Engine for the SPS market where noted), cached for a few minutes. Unofficial fan tool: not affiliated with or endorsed by Splinterlands.

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All Splinterlands tools About Splinterlands on CryptoGames Unofficial fan tools. Not affiliated with or endorsed by Splinterlands. Game data comes from the public Splinterlands API and is cached; card names belong to their owners. Not financial advice.