In Brief:
- Skrice Studios started Season 1 of Alliance Wars in Heroes of Mavia (official site), the alliance-versus-alliance mode it teased publicly on Jan. 4.
- The mode is seasonal and rank-based, built around a territory grid and a hub the game labels “ALLIANCE WARS CENTRAL” that tracks member counts, total points and past season rankings.
- Season rewards haven’t been detailed publicly, and the launch lands after a year in which MAVIA lost another trading venue and sits about 99.7% below its all-time high.
Skrice Studios switched on Season 1 of Alliance Wars, opening the ranked phase of the alliance-versus-alliance mode it has been promising Heroes of Mavia players since the start of the year.
“WE ARE LIVE! HoM ALLIANCE WARS – SEASON 1 IS ON!” the studio said in a post on X that linked to a trailer on YouTube. “It’s time to fight side-by-side with your comrades and conquer the battlefield.”
WE ARE LIVE! HoM ALLIANCE WARS – SEASON 1 IS ON!
It’s time to fight side-by-side with your comrades and conquer the battlefield.
http://youtube.com/watch?v=BIW9LsXdj6M…
Jump into the action NOW!
#HoM #AllianceWars #Web3Gaming #HeroesOfMavia #GamingCommunityHeroes of MaviaView on X ↗
What the mode does
Alliances earn points and compete for position over the course of a season. UI previews released earlier this year show a hub panel carrying a leader name, an alliance level and stats including a member count reading 14/25, plus total points and rankings from previous seasons.
The other half of the preview is a gridded battle map, which puts territory control at the center of the format. Assigned or claimed zones appear to drive scoring.
The studio hasn’t published the matchmaking rules or the full reward table. MAVIA payouts tied to Alliance Wars seasons specifically remain unconfirmed. What’s already established is broader: players can earn MAVIA through tournaments and special events, and holders vote on ecosystem decisions and get access to holder tournaments.
Mavia’s existing Ruby Battles mode gives a sense of the house style. Two players attack the same Ghost Base with the same randomly selected units and compete on stars, total damage and fastest time. The winner takes the Rubies minus a 2% burn fee per match.
A long runway
Alliance Wars has been on the roadmap since early 2025, bundled into a Q4 2025 target alongside HQ 11, Land Trading, NFT Crafting, Season 4 Level Rewards and the global rollout of Nexira DAEP. That window came and went.
The Jan. 4 post, timestamped 3:27 p.m., said Alliance Wars was “being built & released soon” and framed it as a “unified battleground” where Web2 and Web3 players fight side by side. It closed with the tag #AllianceWars2026.
But the mode itself isn’t arriving cold. Heroes of Mavia’s App Store version history includes a Feb. 4 entry reading “[Add] Alliance War is now live!” Another release note lists “[Add] Tournament feature [Add] Alliance Wars feature [Update] Improved battle visual effects [Update] Improved Ruby display in Marketplace [Fix] Minor bug fixes and optimizations.” Version 3.2.0, dated June 19, logged “[Fix] Fixed Tournament battle stability issues.”
Competitive push, thinner markets
The season follows Mavia’s 2026 Global Tournament, which ran semifinals on June 24 and grand finals on July 1. A battle event was held May 27.
Market conditions have moved the other way. OrangeX delisted the MAVIA spot pair on May 12, automatically cancelling all open orders. Deposits were suspended ahead of the delisting and withdrawals stayed open until May 31. Coinone dropped the token in February 2025.
MAVIA hit an all-time high of $10.59 and an all-time low of $0.02388. It trades roughly 99.7% below that peak.
Background
Heroes of Mavia is a free-to-play strategy title from Skrice Studios, a Vietnam-based developer, and runs on Base. The game passed 1 million downloads before its token launch, and the studio signed an esports partnership with Tribe Gaming to push competitive play.
Nexira, formerly GameLink, serves as the ecosystem marketplace and is designed as a multi-game hub for cross-game asset trading across Skrice titles. The Ruby 2.0 migration ran as a 1:1 swap around April 18, with 2.160 billion Ruby 2.0 pre-minted across six flagship games in the Nexira DAEP ecosystem.
Asked about the direction, the team has said it does not “obsess over token price,” pointing instead to “gameplay depth, meaningful ownership, and long-term fun.”