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5 Star Trek Games That Actually Get The Next Generation RightImage Source: Srcdn

5 Star Trek Games That Actually Get The Next Generation Right

George Tsagkarakis 6 min read
Contents 6 sections
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Picard’s Enterprise is still the gold standard, and that’s the problem.

For a huge number of Star Trek fans around the world, The Next Generation set the bar: the moral dilemmas, the diplomacy, the exploration, the high-stakes space opera. It’s the best of what the franchise has to offer. And finding games that capture that specific TNG feeling is surprisingly hard.

So what counts? The spirit of the 24th Century. Thoughtful storytelling, crew dynamics that mean something, political intrigue, and a lived-in galaxy you can sink hours into. These five games get at those values in wildly different ways.

The one nobody’s beaten yet

Star Trek Online is still the clear favorite for TNG fans, and it isn’t close. Nothing matches the sheer volume and quality of content tied directly to or inspired by Picard’s crew. You will get lost in years of accumulated material. That’s the appeal. Being that expansive is what makes it feel authentic to what a Star Trek game should be.

STO takes place in the 25th century, and everything happening in-game comes out of the combined works of the Prime timeline, with a smattering of story fragments pulled from the Kelvin timeline. Every corner of the world is packed with bits and bobs connecting the mainline Trek entries and using them to shape the player experience. Small moments from The Next Generation, Deep Space Nine and Voyager echo through the timeline as the history of the universe and the state you find it in the first time you load up.

Star Trek Online
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The gameplay is fun, if a little stiff. Ground and space combat both have minor bumps, but not enough to write the whole thing off. There’s real fun in fighting through Borg, Romulans and Klingons while you collect upgrades and improve the odds for Starfleet. You’ll get more entertainment out of this free-to-play entry than anything else in the entire Trek library, because no other multiplayer game feels this much like Star Trek.

The strategy game that got abandoned

Star Trek: Infinite requires patience. The juice is still worth the squeeze.

It’s essentially a glorified Stellaris mod that got simplified and spun off into its own game, and it was abandoned too early to fix the problems that haunt it. But if you fell for TNG because of the grand strategy and the politics, give it a go anyway.

Toreth, Picard, and Gowron are flanked by the Enterprise in key art from Star Trek: Infinite. Superimposed over them is the game's logo, a gold delta insignia with the title on top of it.
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If the MMORPG is the best fit for a Trek game, 4X strategy is the natural second choice. Even Infinite’s simple systems demand thought and planning once you apply them at that scale. It’s cerebral. Every move takes careful calculation as you lead your chosen faction. You take control of one of four major powers and decide how your version of the galaxy develops, through civil diplomacy, espionage or all out warfare.

Federation, Klingons, Romulans or Cardassians. Each choice carries weight, and weighing opportunity cost is how you win. I’d only recommend this to someone who wants to get deep into the weeds of space exploration. If that’s not your thing, there are better options here.

The mobile one with a weird streak

Games don’t come much more accessible than Star Trek Fleet Command. Certainly not in the Trek world. It’s a mobile strategy game where most of the appeal is running a starbase and handling the small tasks of its day-to-day operations.

The loop: upgrade your fleet, collect resources, send your improved flock out into the universe to knock off an ever-growing list of jobs. You’re expected to get your feet under you, then join an alliance, which is what unlocks warp-speed growth and endgame content.

Star Trek Fleet Command showing a woman in front of a galaxy.
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There are surprisingly deep hooks for The Next Generation buried in here. I won’t spoil them, but the story takes some strange turns that feel completely appropriate for a franchise where Woodstock was essentially saved by an extradimensional being.

A word to the wise: pacing matters. Don’t stress about rushing to the endgame. There are waves upon waves of content, and blitzing through it is a recipe for failure.

The kids’ game with grown-up values

Star Trek Prodigy: Supernova is the complete and utter opposite of Infinite. It’s a relaxed adventure built for a younger audience. It also embraces a lot of the core values of TNG, and it’s one of the most accessible ways to poke around new pockets of the universe.

Exploring worlds, coming together to solve problems, learning about other cultures, seeing things from a new point of view. That’s TNG. Supernova does it in a more kid-friendly way, and it’s charming for it.

This is a simple story about a crew becoming a family, with a few lessons on teamwork filling in the cracks. It isn’t revolutionary. Neither is the Zelda-esque puzzle crawling. You’ll connect powerlines and flip switches, either with a second player via drop-in coop or by swapping to the alternate character and using their skills to open the path. All been done before. All perfectly competent here.

You don’t need to be a seasoned MMO veteran or a 4X number cruncher to enjoy Dal R’El and Gwyndala’s trip through a new system. Knowing a little Star Trek: Prodigy helps you get your bearings (and will probably endear you to the cast), but this works as an on-ramp for kids and adults both.

The captain’s chair fantasy

Star Trek Voyager: Across the Unknown is a bit rigid, and that’s exactly why it belongs here. This is the pick for TNG fans who’ve always meant to get into Voyager and never took the plunge.

ATU retells Voyager’s storyline as an interactive survival game. You can deviate a little from the show, but the larger beats come straight from the source material. It’s a decent way into a new era of Trek without committing to seven seasons and 150+ episodes.

Look elsewhere if slow, methodical gameplay is a deal-breaker. Everything in ATU is deliberately paced so you make informed decisions and then live with the weight of them. You can never know the exact right call or the best way into a situation. Choices must be made anyway, and they’re yours.

Even without Patrick Stewart at the helm of the Enterprise, it’s easy to sink into the world of Trek here, especially when you feel the sting of a bad decision made with good intentions. If uneasy choices, like the one Picard makes in “The Best of Both Worlds,” are what pull you toward Star Trek, this is the one to play.

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George Tsagkarakis

George Tsagkarakis, known as Staycalm4now is a professional author in the crypto gaming industry since early 2018. He has experienced all the growth of Blockchain Gaming and helped multiple projects achieve their goals and established a player base. He is the co-founder of egamers.io and now the Founder and owner of CryptoGames.gg He is also the COO of MyStage, an…

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