Blockchain Brawlers
What is Blockchain Brawlers?
Blockchain Brawlers is a Web3 wrestling game played with cards, developed by Tyranno Studios. Its own description is "a rowdy collision of strategy and suplexes", and the reason to take that seriously is who designed it: Richard Garfield, the creator of Magic: The Gathering. The result is a card game whose subject is professional wrestling rather than a fighting game with cards bolted on.
How to play
The game's own instruction is to master the cards and rule the ring. Play is player-versus-player, with a downloadable client and a game site of its own, and progression is toward becoming what the studio calls a Brawlers legend. The strategic depth comes from the card layer — what you play, when, and against whose deck — while the presentation stays firmly in the world of pro wrestling.
The Brawlerverse
Around the game sits an unusual amount of fiction. The studio runs collaborative storytelling with veteran professional wrestling writers alongside the community, building out what it calls the Brawlerverse, and it says tens of thousands of active players take part. Discord is the centre of that: it is where early builds are handed out, where giveaways run, and where new players are pointed first. Brawlers is a trademark of the studio and remains in active operation.
Fighters are NFTs on BNB Chain, so players truly own their in-game assets
Collectible roster with varied character abilities and attributes
Team customization allows for strategic depth
Decentralized marketplace lets players trade fighters with each other
NFT-based fighters likely mean upfront cost before competing
Collectible model can favor players with deeper rosters in PvP
Limited genre range beyond collecting and player-versus-player combat
Public details are thin on modes, progression, and tokenomics
Our verdict on Blockchain Brawlers
Blockchain Brawlers is a PvP fighting game built around collectible NFT wrestlers, with its assets recorded on BNB Chain. The pitch is straightforward: each brawler is a token you hold in your own wallet rather than a database row on a publisher's server, so fighters can be bought, sold, or traded between players outside the game client. Characters differ in abilities and attributes, which is where whatever tactical depth exists comes from — building a roster and picking matchups rather than executing complex inputs.
What works is the clarity of the premise. Collectible-versus-collectible combat is one of the few genres where tradable assets genuinely map onto the design, because a roster is something players naturally want to grow and swap. The visible ownership of the fighters is a real feature, not just framing.
What does not work as well is that the available material describes the economy far more than the fighting. There is little detail on how matches actually resolve, how balance is handled between rarer and commoner fighters, or what a session looks like beyond the trading layer — the parts that decide whether a fighting game holds up over weeks.
It is aimed at collectors comfortable with a BNB Chain wallet and interested in roster-building and player-versus-player trading, rather than players seeking a deep fighting system on its own merits.
This is our own editorial assessment. We do not score games — ratings come from players.
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BLOCKCHAIN-BRAWLERS
Blockchain Brawlers
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