Infinite Fleet
What is Infinite Fleet?
Infinite Fleet is a science-fiction MMO from Pixelmatic, published by Exordium, in which you command a fleet rather than a single character. Humanity has been pushed back by an alien force called the Atrox, and players take the role of fleet commanders running a Centurion-class flagship alongside a group of smaller ships in a shared, persistent universe. The development team carries credits on Age of Empires, Homeworld, Company of Heroes, Dawn of War and Mass Effect.
How to play Infinite Fleet
The core loop is commanding and upgrading a fleet through real-time combat missions: choosing fleet composition, making tactical decisions mid-battle, managing resources and working through campaign objectives. Away-from-keyboard missions let ships be sent out while you are offline. Access has run through an account and launcher across a long sequence of closed tests rather than an open release, with progress arriving as incremental additions.
Infinite Fleet blockchain and asset ownership
Infinite Fleet does not use a general-purpose smart-contract network. Its INF currency was issued on the Liquid Network, a Bitcoin sidechain that settles faster than the Bitcoin main chain, and in-game ships and items are tokenised on the same rails with a marketplace for trading them. That choice reflects the project’s roots: its public face has long been Samson Mow, a name better known in Bitcoin circles than in games, and Exordium raised its development funding through a separate security token on Liquid as well.
Built by a team with credits on Age of Empires, Homeworld, Company of Heroes and Mass Effect
INF and in-game assets issued on Liquid, a Bitcoin sidechain, rather than a general-purpose chain
Away-from-keyboard missions let a fleet keep working while you are offline
Unusually deep funding for the category, more than $7 million raised
INF has not been meaningfully tradable, so the ownership pitch is more promise than practice
Liquid is a narrow ecosystem — most crypto-gaming wallets and marketplaces do not touch it
Progress arrives as incremental additions rather than releases you can plan around
A slow, systems-heavy pitch: fleet command with an economic layer, not an action game
Our verdict on Infinite Fleet
Infinite Fleet is a science-fiction MMO built around fleet command rather than a single avatar. You run a Centurion-class flagship alongside a handful of cruisers against an alien force called the Atrox, in a shared persistent setting. Development sits with Pixelmatic, with Exordium as publisher, and the project's public face has long been Samson Mow — a name better known in Bitcoin circles than in games.
That heritage explains its most unusual trait. The INF currency was designed for Liquid, a Bitcoin sidechain, not for the general-purpose smart-contract networks most crypto games use, so directory listings that place it elsewhere are worth double-checking against Exordium's own material. The same heritage explains the pacing: years of scheduled closed testing behind an account and launcher, with progress arriving as incremental additions such as away-from-keyboard missions rather than a broad launch.
The strength is a genuine design identity — real-time fleet tactics with an economic layer — and unusually deep funding for the category. The weakness is access. Play has been gated and intermittent, and INF has not been meaningfully tradable, which makes the ownership pitch more promise than practice. Best suited to patient sci-fi strategy players who follow long development cycles; a poor fit for anyone wanting to play or earn today.
This is our own editorial assessment. We do not score games — ratings come from players.
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Infinite Fleet
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