In Brief:
- GFAL released its first gameplay footage from WWII: TCG, a match between the US and Germany.
- The studio said it chose the clip after a community vote in which players asked for gameplay.
- The revived card game has a beta targeted for Q4 2026. GFAL hasn’t said which platforms it will support or whether cards will be held on-chain.
Games for a Living has released the first look at gameplay from its revival of World War II: TCG. The clip shows a match between the US and German factions.
“You voted for gameplay, so here it is!” GFAL said in a post on X. The company called the clip “A first look at WWII: TCG gameplay action.”
You voted for gameplay, so here it is!
USA vs Germany
A first look at WWII: TCG gameplay action
The post didn’t include a release date, platform details or any information about tokens or NFTs.
What’s still unknown
The Barcelona studio added World War II: TCG to its lineup this month, along with the football management game Legends and Diamond Jewels Solitaire. Its roadmap targets a beta for the card game in Q4 2026.
GFAL hasn’t said which features of the original will return. It also hasn’t said which platforms the new version will run on or whether card ownership will involve blockchain assets.
That leaves the GFAL token’s role in the game open. GFAL is the native currency across the company’s games, but nothing published so far ties it to WWII: TCG.
Legends is set for an alpha in Q4 2026. Diamond Jewels Solitaire is aiming for a beta in the same window.
A familiar studio
The revival isn’t a new IP. FrozenShard Games built and published the original. GFAL executives Marc Tormo and Christian Gascons co-founded that studio.
World War II: TCG came out on iOS on March 6, 2014, and on Android on June 19, 2014. A Steam release followed on Feb. 23, 2019. The game also ran on Windows and Mac OS.
FrozenShard shut it down in 2022. Its backend provider, GameSparks, ended its services, and the studio said it had “no other viable options” to keep the game running.
How the original played
The first version was a free-to-play collectible card game with five factions: Germans, Russians, Americans, Japanese and British. Decks didn’t have to stick to one faction, so players could mix cards from different armies.
There were four card types: Units, Items, Orders and Commands. Units included tanks, infantry, planes, ships and submarines.
Most card games build up resources as a match goes on. World War II: TCG didn’t. Players got three action points from turn one, which let them play cards right away. The developers said the system was meant to give the game a wargame feel and give players plenty of options early.
Its signature mechanic was promotion. A promoted unit gained attack power, health and abilities. When a card was destroyed, it went back into the deck and could be drawn again in its promoted state.
Each player tried to bring the other’s hit points to zero while protecting their own. The game also had a single-player campaign, historical missions, cross-platform PvP, guilds, crafting and cooperative raids with room for up to 15 players.
The new clip puts two of those original factions back on the table. It’s the US against Germany.
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