
God win rates
Win rate per god and god power from a labelled match sample.
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Sample
Loading the match sample...
Win rate by god
| God | Decks | Wins | Win rate | 95% range | Range chart |
|---|
A deck is one side of a game, so each game adds two decks. Gods whose ranges overlap cannot be told apart from this sample.
Matchups
Each cell is the win rate of the god in the row against the god in the column, with the number of games. Cells under 30 games are faded. Mirror matches are left out.
God powers in use
| God power | God | Decks | Win rate | 95% range |
|---|
Method
Our server reads finished games from the public match data of Gods Unchained: one twenty-minute slice of every hour, from a hourly job that makes at most one request every half hour. Each game gives two decks and one winner. Games where either side used a free starter deck are dropped, and only the Ranked, Casual and Conquest modes are counted. The 95 percent range is the Wilson interval for the win rate, which is wide when games are few. The figures cover the dates printed above and move as new slices arrive. For single cards see card win rates.
Source: Gods Unchained public API (match data), sampled by this site. Not official statistics.
FAQ
How big is the sample?
The page prints the number of games and the dates. It is a twenty-minute slice of every hour from the public match data, not every game.
What is the range next to each win rate?
A 95 percent Wilson interval. With few games the range is wide, and two gods whose ranges overlap cannot be told apart from this sample.
Are bots and starter decks counted?
Games where either side used a free starter deck are left out. Only the Ranked, Casual and Conquest modes are counted. God figures count every game; card figures count each player deck once.
Does a high win rate mean a god is strongest?
Not by itself. Win rate also depends on who plays the god and at which rank. Use it as one clue.
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