In Brief:
- Sky Mavis shipped Terrariums V1.2 on Aug. 19 at 3 p.m. PHT, raising the Atia’s Flame payoff for stacking evolved parts on a single Axie and adding Estates.
- The Evolved Part Count Multiplier now tops out at 2.8x with six evolved parts on one Axie, up from 1.45x at five parts under V1.1.
- Estates let owners connect adjacent Land plots for an extra Flame boost, but only one plot in the group collects it.
Terrariums V1.2 went live Aug. 19 at 3 p.m. PHT, or 07:00 UTC, raising the base Atia’s Flame from collectible evolved parts and steepening the multiplier for evolving several parts on the same Axie.
The ceiling is now 2.8x, reached when six evolved parts sit on one Axie. Under V1.1, five parts on one Axie hit 1.45x, and spreading a single part across five Axies stayed at 1.0x. The gap between concentrating evolves and scattering them just got much wider.
Evolving your collectible parts boosts your Atia's Flame.
Here's how it works…
“Evolve multiple parts on one axie for up to 2.8× Flame, and connect adjacent Land plots into an Estate for an extra boost,” Axie Infinity said in a post on X announcing the release.
How Estates work
Plots used to earn on their own. V1.2 groups them.
Three conditions have to hold before plots form an Estate. They must share the same Land Environment, sit under the same Terrariums account and be directly adjacent. The more plots connected, the larger the potential Estate Boost.
There’s a catch. The boost lands on one plot at a time, and players don’t pick it. Terrariums assigns it automatically to whichever plot in the Estate currently carries the highest Atia’s Flame.
Moving it means out-building it. Raise another plot’s Flame until it takes the top spot, and the Estate Boost transfers on the next tick.
Sky Mavis hasn’t published a table tying boost size to plot count. The V1.2 write-up describes the scaling but doesn’t put numbers on it.
Why Flame matters
Atia’s Flame is the score that decides payouts. Axies assigned to the Atia Shrine generate it every hour; Axies left in the Dojo earn AXP instead. Each plot burns Lunium per tick, and if the Lunium runs out, the Axies fall back to AXP.
Every hour, each land environment pays out a fixed bAXS pool split by Flame share. An Arctic plot draws from a monthly pool of 38,893 bAXS, distributed at 54.02 bAXS per tick across every Arctic owner. The other pools cover Savannah, Forest, Mystic, Genesis and Luna’s.
The formula stacks in two layers. An individual Axie’s Flame equals its base Flame plus its Evolved Part Boost plus its Accessory Boost. The plot then sums the Flame of every working Axie and multiplies by land item and Fortune Slip bonuses, rounding down.
Because share is measured against every mining plot in the same category, a quieter environment can pay better than a stronger plot in a crowded one.
The road here
Terrariums launched June 17. The first changes shipped July 2, evolved part benefits arrived July 15 and V1.1 followed later that month, pulling accessories, land items and Fortune Slips into the Flame calculation for the first time.
V1.1 set the limits still in force: five accessories per Axie, eight land items per plot, 30 Axie slots per plot. Fortune Slips grant a flat 10% Flame buff, with each purchase adding 24 hours to the timer before it decays.
Matching a land item to the plot’s environment multiplies its boost, which is why Mystic items belong on the plot running the rarest Axies.
Sky Mavis said its next focus is expanding activity inside Terrariums and exploring ways for Lunacians who don’t own Land to take part.
Rarity still sets the floor. A Normal Axie brings 5 Flame to the shrine. A Mystic brings 1,000.