In Brief:
- Calamity (official site)’s Sunforge Season ended Aug. 20 after eight weeks and a $20,000 prize pool paid in WYRM, Gold and NFTs.
- The studio said a Factory and cosmetics mint comes next, followed by a new biome and dungeons update, an off-season event, community PvP tournaments and a new game mode in development.
- Servers stay online and progress hasn’t been wiped, leaving players holding season gear and Gold while the WYRM token generation event stays unscheduled.
Calamity closed its Sunforge Season on Aug. 20 and left the servers running.
“The servers stay live; no wipes yet,” the team said in a post on X. Seasonal resets normally clear characters, equipment, Gold and leaderboard standing, while account-level cosmetics carry over between cycles.
Sunforge Season has concluded!
Comes next:
Factory & Cosmetics mint incoming
New biome & major dungeons update
Off-season event
Community PvP tournaments
New game mode in development
to all!
The servers stay live; no wipes yet.
Full details on Discord.@CalamityView on X ↗
What ships next
The studio listed five items with no dates attached: “Factory & Cosmetics mint incoming,” a “New biome & major dungeons update,” an “Off-season event,” “Community PvP tournaments” and a “New game mode in development.” It pointed players to Discord for specifics.
The mint is the part with a clock on it. Seasonal cosmetic lootboxes are bought with in-game Gold, and the cosmetics inside are mintable as NFTs only after the event they came from ends. Players who don’t mint don’t keep them.
Factory NFTs carry heavier utility. The collection runs to 9,999 supply, priced at $40 at launch, and can be staked for WYRM. Holders get a personal in-game space, free daily Factory Lootboxes containing cosmetics, items and consumables usable in PvP, and exclusive access to the Factory Zone. Ownership is tracked by connected wallet. Each Tier 1 Factory is slated for a 1,650 WYRM airdrop at TGE, with up to 3,850 more earnable through staking across three months.
The season
Sunforge ran June 25 to Aug. 20 with $20,000 on the line in WYRM, Gold and NFTs. Progression split across a PvE track called Conquest and two PvP tracks, Duelist and Combatant.
The season also carried three reworked economic systems: Holder Production, the Fortune’s Veil Lottery and Silver Tribute. Tribute payouts landed weekly rather than in a single end-of-season drop.
Factories tier up through play. Lower-tier units merge into stronger ones with resource management, which keeps them inside the crafting loop instead of functioning as a straight power purchase. Crafting isn’t optional in Calamity. Drops alone don’t produce high-end gear.
Still no token
The WYRM TGE hasn’t happened. Calamity’s Q3 2025 roadmap put the token generation event after the play-to-airdrop campaign and a public sale gated by NFT ownership, with the first post-TGE season following. That sequence hasn’t been dated since.
Until then, the on-chain piece runs through Wyrm Tribute, which converts in-game Gold to dollars at a fixed 100 Gold to $1. Items trade in an on-chain Auction House. Dragon Ring holders are set to receive 5% of total supply at TGE, scaled by original Artifact rarity.
Calamity is a free-to-play 2D top-down action RPG from Something is Cooking, with real-time dungeon combat, 3v3 PvP and seasonal progression. It’s in open beta on Windows, macOS and Android, and its Web3 features are optional and run on Ronin. The studio is self-funded with no confirmed VC backing. Core gameplay doesn’t require a wallet or an NFT.
The last full playtest before Sunforge tells you what the payout math actually looks like. “Higher Stakes” ran March 12 to March 22 with roughly $45,000 in WYRM spread across PvE and PvP leaderboards, plus a separate $5,000 USDC Wyrm Tribute pool, totaling 5,484,500 WYRM. Those rewards get distributed only after TGE. What they end up worth depends on where the token prices at launch.