In Brief:
- Gigaverse published a full breakdown of Gigling Racing, a staked horse racing game launching soon on Abstract at giglingracing.com. No Gigaverse account is needed to play.
- Each Gigling has four race-phase stats, a faction, a track-condition preference, and hidden traits that are revealed over time through racing. Six rarity tiers run from Uncommon to Giga.
- Ninety percent of ETH entry fees go to race winners. Giglings have finite race careers and must be bred before retirement, with breeding designed to keep the total population flat.
Gigaverse published a detailed breakdown of the mechanics of Gigling Racing, a stake racing game launching soon on Abstract. It’s the first Gigaverse game mode that works both inside the existing world and as a standalone product, playable at giglingracing.com with no account required.
How Giglings work
Every Gigling has four core stats: Start (explosiveness out of the gate), Speed (cruising pace), Stamina (endurance in longer races), and Finish (closing kick). Stats are rolled fresh at the start of every race based on the Gigling’s base values, meaning even top performers can lose on a bad roll.
Non-numeric attributes include gender, rarity, faction, track-condition preference, and traits. Traits are hidden abilities that activate under specific conditions, such as a strong start or resistance to bad weather. Each carries a one, two, or three-star tier that scales its strength. Trait tier is independent of rarity, so an Uncommon’s single trait has the same odds of rolling three stars as any of a Giga’s.
Six rarity tiers run from Uncommon to Giga. Higher rarity raises the stat floor and stacks more traits. But rarity tilts the odds rather than deciding the outcome. An uncommon one on the right track, in the right conditions, against the wrong field can beat a Giga.
Races and payouts
Races are created by players who set the entry fee in ETH, the distance, the payout split among finishers and which items are allowed. Default fields hold eight Giglings. Items like dung (sabotage) and butterflies (speed boost) can be toggled on or off per race.
Ninety percent of entry fees are distributed to winners. The remaining 10% is a house fee, with a portion going to the player who created the race. Every race resolves onchain through a custom Race Oracle.
Eight factions (Crusader, Overseer, Athena, Archon, Foxglove, Summoner, Chobo and Gigus) correspond to track stretches that grant speed boosts to matching Giglings. Gigus stretches appear most frequently. Track conditions roll cold, average or hot, and Giglings with a matching preference pick up a small bonus.
After each race, Giglings enter a fatigue cooldown. Races can be watched and spectated in real time, including by non-participants.
Career and breeding
Every Gigling has a finite number of races before retirement. Hidden stats and traits reveal gradually over a career, giving owners time to learn where their Gigling performs best before picking targeted races.
Breeding takes one male and one female Gigling. Females are rarer than males. Offspring inherit qualities from both parents and replace the retired parent in the stable. The system is designed to keep the total Gigling population flat.
Breeding goes live shortly after launch. Giglings are ERC-721s on Abstract and available on OpenSea, with unhatched eggs requiring a hatch inside Gigaverse.
Launch timeline
The game opens in public beta without breeding. Breeding is expected within a week or two of launch. Player XP will be driven primarily by the number of races entered each week.