In Brief:
- Errata Studio said Primal Tactica, a single-player roguelike autobattler, debuts at Steam Next Fest on Oct. 19.
- The game is built with Illuvium creature assets under license but ships with no tokens and no wallets. Early Access is planned for the fourth quarter of 2026.
- Illuvium keeps most of the revenue after platform fees under a deal co-founder Kieran Warwick described in February, at a point when the protocol is earning under $10,000 a month.
Errata Studio Ltd will put Primal Tactica in front of Steam Next Fest players on Oct. 19, the developer said, taking a roster of Illuvium's monsters into a genre the franchise has never shipped and onto a storefront where none of its crypto layer exists.
The fest runs through Oct. 26, opening and closing at 10 a.m. PDT.
Familiar creatures. Brand new game.
@PrimalTactica is a premium single-player roguelike autobattler from @ErrataStudio — recruit, equip, and evolve your Primals until a run breaks wide open.
TFT meets Slay the Spire. On @Steam. No crypto. No wallets.
Built with assets licensed@IlluviumView on X ↗
What’s in the build
Primal Tactica is single-player only. Errata pitches it as “TFT meets Slay the Spire, with thousands of possible builds.”
Players roll a roster drawn from more than 200 Primals, match three of a kind to evolve a unit into a stronger form, stack synergies, then position the team and watch the fight resolve. Every roll is a bet on what you need now against what you’re hoping to evolve later.
More than 50 relics apply team-wide buffs. Another 50-plus augments tune individual unit stats and skills. Between fights the player picks across a branching map where the richest rewards sit behind the toughest defenders.
Each attempt is self-contained. Lose the team and the run ends. The store page dangles “the elusive god run” as the chase, with leaderboards and escalating difficulty modes behind it.
Steam tags on the listing include Auto Battler, Turn-Based Tactics, Creature Collector, Hex Grid and Deckbuilding. There isn’t a token among them.
Illuvium promoted the announcement from its own account. “TFT meets Slay the Spire. On @Steam. No crypto. No wallets,” the studio said.
How the deal came together
Illuvium co-founder and CEO Kieran Warwick described the arrangement in February. Illuvium Arena (official site)’s head designer asked to take the IP and ship a game with the web3 elements removed on Steam, with Illuvium keeping most of the revenue after platform fees.
“Illuvium receives the lion’s share of the revenue,” Warwick said.
He said the build was close to finished, that it would debut at Next Fest in October, and offered test keys by direct message.
The finances behind it
The licensing detail surfaced alongside Illuvium’s runway update. Warwick said on Aug. 21 that six months of cost reductions plus a further wage cut had restored more than 12 months of operating runway, which by his own numbers pushes the studio past August 2027.
Shipped games cover a fraction of payroll. The protocol generated $9,781 in fees and revenue over a 30-day window, an annualized trailing rate of $123,194, according to DefiLlama, which values the treasury at $2.78 million against roughly $60 million raised.
ILV traded at $3.35 for a market cap of $27.74 million and was down 67.55% over the year through Aug. 21. Holders’ revenue sits at a $0 30-day run rate. Under Staking V3, live on Base since November 2025, direct ILV rewards only trigger at 150 ETH revenue milestones, about $360,000 at current prices.
The last published monthly burn figure dates to December 2024, at roughly $900,000. Warwick didn’t say whether new financing contributed to the latest runway number, and July council minutes placed operational costs, staff restructuring, treasury and revenue distribution under nondisclosure agreements.
“We made the difficult decision to restructure our core contributor team to bring our monthly burn rate closer to $500,000,” Warwick said of the earlier 2025 restructuring, when some contributors took pay cuts and others opted to take salary in ILV instead of USDC.
Primal Tactica is one of several smaller 2026 products on the slate, alongside a final Celebrations collection for Beyond Set 1, Beyond Chaos and Loadout. The Overworld MMO is due in December and is now the studio’s main remaining bet.
The Steam listing names Errata Studio Ltd as both developer and publisher and puts Early Access in the fourth quarter. Illuvium’s name appears nowhere on the page.