Lost Relics is a single-player action-RPG for Windows built by a solo Australian developer, Cliff Cawley, and it is one of the older surviving Enjin-based projects rather than a recent launch. The loop is Diablo-style: pick a character, enter a procedurally arranged dungeon or wilderness zone, fight through it, and try to walk out alive with whatever you found. The blockchain hook is narrower than most descriptions suggest — the vast majority of loot is ordinary off-chain gear, while a small pool of blockchain items drops rarely, and those are the only things you can move to a wallet and sell.
What works is the scarcity discipline. Because on-chain drops are genuinely uncommon and can be permanently lost when you die in the wrong place, a run carries real tension that most token-driven games never generate. Development has also been unusually persistent, with the game iterated on for years rather than abandoned after a token sale.
What does not work is presentation and depth. Combat is functional but stiff, the art and animation show their small-team origins, and the content pool thins out once the early novelty passes. There is no meaningful multiplayer world to fall back on.
It suits players who want a low-key loot grind with genuine ownership stakes, and who are patient with rough edges. Anyone expecting a polished modern ARPG, or steady earnings, should look elsewhere.