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How mining works

Bag, land, pool, delay and commission, with a worked real example.

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A plain explanation of how a mine in Alien Worlds is timed and paid. The studio has not published the formulas, so the rules here were worked out from the game's own mine log on the WAX chain and checked against it (read 30 October 2026). They can change if the studio changes the game.

The five parts of a mine

  • Bag. One to three tools. Each tool has a delay, an ease, a luck and a difficulty, and a rarity. See the tools database.
  • Land. The place you mine on. It has its own delay, ease, luck and difficulty, a planet, and a commission set by its owner. See the land database.
  • Planet pool. Each of the six planets keeps a pool of TLM for each rarity. See the planets page for today's pools.
  • Wait (delay). After a mine you wait before the next one.
  • Landowner cut. A share of what the mine paid goes to the land's owner.

The rules we found

  1. Wait = land delay / 10, times (all tool delays added up, minus half of the shortest tool delay for each tool after the first). A single tool of delay 80 on a land of delay 17 waits 136 seconds. This fitted every one of 60 different bags we checked.
  2. Ease of each tool = tool ease times land ease / 10. Eases are added up separately for each tool rarity.
  3. TLM paid by a mine = for each rarity, the ease of that rarity times that rarity's planet pool / 1,000, added up. This matched the TLM the chain recorded in all 2,000 mines we checked, to within 0.0002 TLM.
  4. Landowner cut = the TLM paid times the larger of the land's commission and the planet's minimum. The miner keeps the rest.
  5. Luck = the luck of the tools that are not Abundant, times land luck / 10. Difficulty = the tools' difficulty plus the land's.

A real example

One recorded mine on 30 October 2026: a Standard Shovel (Abundant, delay 80, ease 10) on an Icy Desert on Veles (delay 17, ease 17, commission 25%). The Veles pool for Abundant tools was 2.1178 TLM.

StepWorkingResult
Wait17 / 10 x 80136 s
Ease10 x 17 / 1017
Paid by the mine17 x 2.1178 / 1,0000.0360 TLM
Landowner (25%)0.0360 x 0.250.0090 TLM
Miner keeps0.0360 - 0.00900.0270 TLM

The chain recorded exactly 0.0270 TLM to the miner and 0.0090 TLM to the landowner. Mining non-stop at one mine every 136 seconds is about 635 mines a day, so about 17 TLM a day if the pool never moved. At the TLM price when this page was written (about $0.0013 on the Alcor exchange), that is a few cents a day. Try your own bag in the mining calculator.

What these numbers do not tell you

  • Each mine takes TLM out of the pool, so later mines pay a little less, and pools are topped up over time.
  • You must mine each time the wait ends. A person cannot do this around the clock.
  • Lands also change which items you find through luck. We do not estimate item drops.
  • TLM is a volatile token. See the TLM page and the converter.

Sources: WAX game contract (pools), WAX action history (mine log, 2,000 mines checked), AtomicAssets explorer (item stats), Alcor exchange (price). This is not financial advice.

FAQ

Is this guide official?

No. It explains the rules as they appear in public chain records and in the item data. The studio has not published these formulas, so check the game for changes.

Why mine on one planet rather than another?

Each planet has its own pool for each rarity and its own minimum landowner commission. The planets page shows both today.

More Alien Worlds tools

All Alien Worlds tools About Alien Worlds on CryptoGames Unofficial fan tools. Not affiliated with, endorsed by or sponsored by Alien Worlds or Dacoco. Mining rules are worked out from public chain records; check the game for current rules.