In Brief:
- Enjin’s Wind Season, the third chapter of its year-long Essence of the Elements Multiverse Quest, opens July 28 at 15:00 UTC and runs to a rewards draw on Oct. 2.
- Rewards are tiered Cloud Blob NFTs with ENJ permanently infused into each, a cross-game artifact called the Windstruck Tome and a single governance-enabled avatar, the Stormborne Degen.
- Each season carries a 50,000 ENJ allocation for Blob rewards, part of 200,000 ENJ committed across the four seasons of 2026.
Enjin opens Wind Season on July 28 at 15:00 UTC, the third of four chapters in its Essence of the Elements Multiverse Quest, with three reward tracks confirmed: tiered Cloud Blob NFTs, the Windstruck Tome and the Stormborne Degen.
The Cloud Blobs carry ENJ permanently infused into each NFT, with the tier and the infused amount scaling to how much Essence a player collects. Blobs can grow into higher tiers such as Epic or Legendary as Essence accumulates.
GM Questers!
Wind Season's almost here.
Here's what you can earn:
Cloud Blobs – tiered Blob NFTs with ENJ permanently infused into each
Windstruck Tome – Wind-themed Multiverse artifact
Stormborne Degen – 1-of-1 season avatar, governance-enabled NFT
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The Windstruck Tome is the season’s Multiverse artifact, usable across every connected game rather than locked to one title. The Stormborne Degen is a 1-of-1 season avatar with governance rights attached and a staking pool capacity of 1 million. One player per season gets it.
How the season works
Players connect a gaming wallet through the Multiverse dashboard on NFT.io and claim Essence at the start of the season. Zephyr Essence is mintable through the dashboard, Enjin said in its Weekly Space Recap. Progress tracks automatically as players move through participating games, each of which sets its own objectives. There’s a 180-point cap per game.
Essence doesn’t transfer between wallets and doesn’t bank for later. Spend it inside the season or it’s gone, and it won’t count toward that season’s draw.
The Oct. 2 draw distributes between 150 and 1,000 seasonal Multiverse items depending on how many players take part, with roughly 5% of participants receiving something. More Essence collected means better odds. Players can win both a Degen and a Multiverse item in the same season.
Enjin said Wind Season adds new games and side quests along with more ways to earn Essence. The company hasn’t published the full lineup. Once a season starts, its schedule and game roster stay fixed.
What the first two seasons produced
Water Season closed after 74 days. Players completed more than 32,000 quest events across six games and the Promotional Boosters track, earning over 230,000 Essence points across 46 quests. Rewards were tiered Coral Blobs totaling 50,000 ENJ, plus the Seafoam Amulet and the Tidalborne Degen for top performers. Eligible Sprout NFTs also got a metadata update with visible growth and higher ENJ infusion.
Fire Season ran 75 days before that and drew smaller numbers. Players logged more than 23,000 quest events and 153,000 Essence points across 38 quests, spanning five games and the Boosters track: Lost Relics, Etherscape, The Six Dragons, ENJ Excavators and Into The Multiverse. Fire’s rewards were tiered Magma Blobs and the Eternal Embers item, both with in-game utility across supported titles.
Water Season opened April 28 at 15:00 UTC. Dozens of players finished quests in every Fire Season game plus the Boosters track.
Background
Enjin unveiled Essence of the Elements on Feb. 3 from Singapore, structuring the whole of 2026 around four elemental seasons: Fire, Water, Wind and Earth. Each brings its own Blob, its own Multiverse item and its own Degen.
Earth Season closes the cycle with the Moss Blob, the Bedrock Helm and the Earthborne Degen.
The campaign is free to play. Rewards from completed seasons have already been distributed and are viewable through NFT.io or the Enjin Wallet.
“Essence of the Elements shows what’s possible when players truly own their items,” said Rene Stefancic, COO of Enjin.