In Brief:
- Origins TCG is starting a creator program and will detail it at an AMA on Aug. 19 at 8 p.m. UTC.
- The Koin Games card game moved its trading system onto the Steam marketplace this year, dropping plans for an independent on-chain model.
- The recruiting push lands ahead of a demo update the studio is preparing for Steam Next Fest in October.
Origins TCG is recruiting content creators and will lay out its plans at an AMA on Aug. 19 at 8 p.m. UTC.
“Creators, we’re looking for you!” the studio said in a post on X. “We’re starting our creator program and want you to be a part of it.”
If you're a TCG creator, make sure to join the event in 2 days to find out more about our plans for working with creators!
Origins TCGView on X ↗
Terms weren’t disclosed in the announcement. The post pointed creators to the AMA instead: “We’re hosting a AMA next week where you can learn more about our plans.” The studio also asked followers to “tag your favorite creators that need to hear about this!”
A follow-up post narrowed the target audience. “If you’re a TCG creator, make sure to join the event in 2 days to find out more about our plans for working with creators!” the studio said.
Where the AMA happens
The session runs on the Origins TCG Discord, where the team holds game nights, tournaments and AMAs. A recording goes up afterward for anyone who can’t make the live call.
Discord is also where the studio has been distributing playtest access and program details.
Trading moved to Steam
Origins TCG shifted its trading system into the Steam marketplace this year, abandoning the independent on-chain model it originally planned. Koin Games cited Steam’s existing trading infrastructure and an audience already used to moving digital collectibles.
The game has no native token. Its economy was built around Blueprints, NFTs used to craft, upgrade and trade cards, with a cash wallet option for players who didn’t want to touch crypto directly. That framing predates the Steam decision. The game was built with Immutable on Immutable zkEVM.
The Steam demo went live in July after five years of development. Players can earn demo collectibles for a limited time that aren’t available elsewhere, and the studio said those become tradeable on the Steam marketplace once the full game ships later this year. An early access version is expected in the same window.
October is the next checkpoint
Koin Games is testing a large demo update ahead of Steam Next Fest in October. A community playtest weekend opened Friday, Aug. 7 at 9 p.m. UTC, and the team said it wanted the update in players’ hands before the festival.
The studio also announced a tournament billed as being for fun, with a wildcard invite to its Steam Next Fest tournament as a prize, plus a secret prize.
The game itself
Origins TCG runs simultaneous turns, so both players act at once. Matches take roughly seven to nine minutes across a three-lane board, decks hold 13 cards and each match pulls from a pool of more than 100 rotating locations that change the field.
Koin Games markets it as the first free-to-compete TCG, with players competing on skill alone for limited digitally graded cards they can buy, sell and trade. “No pay-to-win ever,” the studio said on the game’s Steam page.
The setting is an original world built from public-domain and folkloric figures including Robin Hood, Mulan, the Queen of Hearts and Winnie-the-Pooh, on the premise that Earth got their names right and everything else wrong.
The team behind it has worked on Gods Unchained and Candy Crush. The project was previously known as Project O.
On its Steam page, Koin Games discloses that it occasionally uses AI-assisted tools for limited internal tasks, workflow acceleration and placeholder material, and says all final artwork is created or hand-finished by its art team.
Part of the team spent this month at the Card Party Card Show pitching Origins to physical card collectors. The activation included a slab giveaway for anyone who pulled a 10/10 Alternate Art from an Origins pack.